Originally released in 1997 as
Dune: Eye of the Storm by a partnership of Five Rings Publishing Group (FRPG) and
Last Unicorn Games. The license negotiated with the Herbert Estate and
Universal Studios was for intellectual property based on the 1984 film
Dune directed by
David Lynch. By December 1997, the license covered all of the
Dune novels by Frank Herbert, and the game was based on the first three novels (
Dune,
Dune Messiah, and
Children of Dune). It was designed by
Owen Seyler, Although Ally and Homeworld cards were only available in starter boxes, not all Ally cards were included in a given starter (e.g.
Piter de Vries, Liscia Theirese), giving rise to the collectable/tradable game element. A small number of promotional cards were also released to people requesting additional information about the game prior to Eye of the Storm's initial release. All of these cards have "Preview" on the left-hand side of the card face. FRPG intended on releasing
expansion sets quarterly. It was sold in 60-card half-fixed starter decks and 15-card booster packs. In a program called Rolling Thunder, small expansions of the game, called "Chapters", were released every two months. While intended to keep the pace of collecting exciting, it resulted in high duplicate rates in booster packs and a competitive landscape constantly in flux. In 1998, Wizards of the Coast released two more complete sets,
Dune: Judge of the Change (183 cards, covering the arrival of
House Atreides on
Arrakis) and
Dune: Thunder at Twilight (178 cards, covering the reclaiming of Arrakis by
House Harkonnen), but the challenging gameplay proved too difficult for younger players. This ultimately led to the collapse of the
Dune CCG. Two more expansions,
Dune: Second Moon Rising (the rise of
Paul Atreides) and
Dune: Fall of the Padishah (the defeat of
Padishah Emperor Shaddam IV), were planned for release in 1998. However, the game was canceled before they were printed. ==Gameplay==