Dungeon Hack features a three-dimensional, randomly generated dungeon; SSI claimed that "over 4 billion" different dungeons were possible. The game features a pseudo-3D game screen based on
Eye of the Beholder series. Like
Rogue, dungeons are randomly generated whenever a new game is started. As a result, virtually all dungeons generated by the game are different. However, players can share
random seeds used to generate a specific dungeon. Dungeons can be customized for difficulty, such as limiting the number of traps, puzzles, and powerful enemies. Unlike
Eye of the Beholder, players control only a single adventurer.
Dungeon Hack uses the rules mechanics of
AD&D 2nd Edition.
Permadeath, in which all saves are erased upon character death, is an option, like traditional
roguelike games but unlike other graphical
AD&D games such as
Pool of Radiance. Unlike traditional roguelikes,
Dungeon Hack has a complex character creation system, but it offers pregenerated characters to speed up the process of recovering from permadeath. ==Plot==