Dungeon Master II received mediocre reviews and sold poorly. Reviewing the Sega CD version,
GamePro commented that the standard Genesis controller does not work well with its point-and-click interface, and that a Sega Mouse is needed to fully enjoy the game. They also criticized the need to maintain light sources and food supplies. However, the bulk of their review was devoted to praise for the enemy
AI, which they contended is so intelligent and naturalistic that it's "almost like playing against another person." Reviewing the later PC version, a
Next Generation critic said that while the original
Dungeon Master was an outstanding game,
Dungeon Master II retained aspects of the original that had long since become outdated. Noting the "refreshingly different magic system" as one of the few bright points, he gave it two out of five stars.
The One gave the Amiga version an overall score of 93%, praising the game's atmosphere and 3D sound effects. The magazine criticized FTL's attempt to add smoother movement, stating that "it simply isn't as good as any of the Doom clones that there are around at the moment". Noting that
Dungeon Master II was a much deeper game than the Doom clones, however,
The One concluded that
Dungeon Master II was "an excellent game well worthy of its high scores". ==References==