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Dungeons of Dredmor

Dungeons of Dredmor is a roguelike indie video game released on July 13, 2011, by Gaslamp Games. A downloadable content (DLC) pack, "Realm of the Diggle Gods", was released later that year. A second DLC, "You Have To Name The Expansion Pack", was released on June 5, 2012, and a third, "Conquest of the Wizardlands", was released on August 1, 2012. The game has extensive support for user-created modifications.

Gameplay
The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters the dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various other objects. == Development ==
Development
In an interview with RPGWatch, game artist David Baumgart explained that the game is based on an "immature build of a humorous roguelike game" which the game's programmer Nicholas Vining had been working on since 2006. He also noted that the game's art sets the game apart from traditional roguelikes that feature ASCII graphics. == Reception ==
Reception
Critics have generally given Dungeons of Dredmor positive reviews; as of June 6, 2012, it holds a 79/100 score at Metacritic and 79.00% at GameRankings. Alec Meer of Rock Paper Shotgun noted how the game's complexity and heavy reliance on the random aspect makes it unbalanced and unpredictable. He noted that careful strategy has to be employed, and closed by stating that Dungeons of Dredmor is "genuinely, a fantastic game", albeit with minor interface issues. Jordan Baughman of GamesRadar called it a "competent roguelike" and pointed out that it requires careful strategy. He noted that its humor sets it apart from other roguelikes, but criticized its inventory management system. Adam Biessener of Game Informer called the game a "fun, accessible, lighthearted dungeon crawl". He noted that the game does not innovate outside the bounds of the genre, but manages to excel at certain aspects. He also remarked on the game's humor and level of detail. Nathan Meunier of IGN called Dungeons of Dredmor challenging, but noted it is easy to get into with adjusted difficulty settings. He also praised its humor and replayability. Jason Wilson of GamePro praised the simple starting setup and called the combat "simple yet deep". While he saw the difficulty as a good feature, he also commented on balance issues. Josh McIllwain of Ars Technica noted that the game's "wicked sense of humor" sets it apart from other roguelike games. He also pointed out the difficulty and called it "brutal and unforgiving". PC Gamer US chose Dungeons of Dredmor as their "Indie Game of the Year" for 2011. == See also ==
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