The earliest recorded occurrences of the camera technique is to be found in the
Edwin S. Porter American film
Dream of a Rarebit Fiend (1906), itself based on
Winsor McCay's
comic strip of the same name, already known for its use of
surrealist and oblique angles in its drawings. The angle was widely used to depict
madness,
unrest,
exoticism, and
disorientation in
German expressionist films, leading to one possible theory of its name "Dutch" (Deutsch). Montages of Dutch angles are often structured such that the tilts are horizontally opposed in each shot – for example, a right-tilted shot will be followed with a left-tilted shot, and so on. Russian film director
Dziga Vertov's 1929
experimental documentary
Man with a Movie Camera contains uses of the Dutch angle, among other innovative techniques pioneered by Vertov. In Hollywood's classic age, one filmmaker who used Dutch angles often was
Alfred Hitchcock, whose early career included time at UFA studios in Germany; examples include
Suspicion (1941),
Notorious (1946),
Strangers on a Train (1951) and
The Man Who Knew Too Much (1956). The 1949 film
The Third Man makes extensive use of Dutch angle shots, to emphasize the main character's alienation in a foreign environment. Director
Carol Reed has said that
William Wyler gave him a
spirit level after seeing the film, to sardonically encourage him to use more traditional shooting angles. Dutch angles were used extensively in the 1960s
Batman TV series and its
1966 film spin-off; each villain had his or her own angle, as they were "crooked".
Power Rangers used Dutch angles frequently under former stunt coordinator and executive producer
Koichi Sakamoto. The Dutch angle is an overt cinematographical technique that can be overused. The science-fiction film
Battlefield Earth (2000), in particular, drew sharp criticism for its pervasive use of the Dutch angle. In the words of film critic
Roger Ebert: "the director,
Roger Christian, has learned from better films that directors sometimes tilt their cameras, but he has not learned why". Dutch angles are often used in horror video games, particularly those with static camera angles such as early entries in the
Resident Evil and
Silent Hill franchises. Similar to their use in movies, these angles are used to bring about a feeling of unease in the player. == Examples ==