Programmed by
Seumas McNally,
DX-Ball 2 was first released on December 16, 1998. The game was an updated version of the classic
DX-Ball by Michael P. Welch, on which Seumas had contributed some of the graphical assets. With the advantage of running in
high colour mode,
DX-Ball 2 presented a notable upgrade from its predecessor in the visual aspect, delivering more vibrant graphics with textured bricks and backgrounds, additive blended explosion effects and real-time
ray traced balls. Also unique to
DX-Ball 2 was the ability to select between multiple board-sets to play, enhancing the gameplay experience with varying themes and distinct visual styles. Additionally, the game featured two new power-ups: one enlarging the ball, and an eight ball split power-up; a kid's mode with adjusted game settings for easier gameplay; and a
euro-techno soundtrack by Eric "Sidewinder" Gieseke. The free demo version of
DX-Ball 2 introduced a selection of 24 boards to play, divided into six board-sets, each containing 4 boards. By purchasing the additional
Board Pack 1 expansion, the initial demo board-sets could be expanded into complete sets of 25 boards each, adding up to a total of 150 boards. Following up on June 13, 1999,
Board Pack 2 and the
Classic Pack were announced. Both expansions sported 150 new boards,
Board Pack 2 featuring four board-sets of 25 boards and one board-set of 50 boards, while the
Classic Pack reintroduced the 50 classic boards from the original
DX-Ball by Michael P. Welch, in addition to two new sets of 50 boards, both in the same classic
DX-Ball style. Following the event of the passing away of Seumas McNally on March 21, 2000, Longbow Games announced a delayed
Board Pack 3 on May 19, 2000, introducing another 150 boards across one board-set of 50 boards and four board-sets of 25 boards, while a commemorating
Memorial Pack followed two months later, on July 19, 2000. Encompassing 176 boards, the fifth and last game expansion for
DX-Ball 2 included two board-sets of 25 boards each, an alphabet board-set of 26 boards, and a dedicated memorial board-set of 100 boards.
Playmachine.net Following the launch of Playmachine.net, an online
video arcade operated through the web browser, a specialised version of
DX-Ball 2 was made exclusively for the service, announced on August 27, 1999. Utilising
ActiveX to connect a game through the web browser, Playmachine.net allowed its users to purchase virtual tokens, which could then be exchanged to play games and compete on the service's own leaderboards. As such, the arcade version of
DX-Ball 2 would automatically upload the player's score online, with listings for top 30 of the week and top 30 of all time. Shortly after its launch, Playmachine.net also held a high score contest for
DX-Ball 2, where players could compete to win a
Nintendo 64.
Boxed version Released on November 24, 2000, a boxed CD edition of
DX-Ball 2 was made available for North American consumers, published by Tri Synergy and retailed through Babbage's, Software ETC and Game Stop. The decision to publish a boxed version of the game was foremost in response to public requests for a gift option, while it also served as an experiment for Longbow Games to evaluate its ability to self-publish into regular retail channels. The boxed CD featured the game itself,
Board Pack 1, the
Music Pack, and the alphabet board-set from
Memorial Pack as an added bonus, summing up a total of 176 boards.
DX-Ball 2: 20th Anniversary Edition On August 23, 2018, Longbow Games announced
DX-Ball 2: 20th Anniversary Edition, an updated relaunch of
DX-Ball 2 that would be coming to Steam in the fall. The new edition of the game was released on November 21, 2018, presented in a high-definition widescreen format featuring new boards, online leaderboards, and a board-set editor to create and play custom board-sets. With the release of the Steam version of the game, the legacy game download that was distributed on Longbow Games’ official website has since been discontinued, alongside the sale of Board Pack 3 and the Memorial Pack as they have yet to be remastered. ==Music==