Initially developer Andrew Spencer Studios consisted of just Andrew Spencer himself, who spent years single-handedly creating the
game engine used by
Ecstatica. The team expanded to two people for the remainder of development: Spencer and film animation expert Alain Maindron. Andrew Spencer explained, "The main advantage is the organic-looking characters. Triangles tend to make hard, robotic-looking figures, whereas ellipsoids can be used to create more rounded, human alternatives. Ellipsoids can also be more efficient because you can make a much better looking character out of fewer shapes." The game has been improved during
Ecstatica II development, with some important fixes like better tank controls and high resolution pre-render backgrounds at 640x480. This version also introduced some graphical glitches in some pre-render background and software rendering. ==Reception==