Basics The player must guide Lolo through a room of 11×11 tiles and have Lolo collect all of the Heart Framers (sometimes referred to as Hearts) in the room. Doing so opens up a
Jewel Box, which contains an item (sometimes a key or jewel). Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). Players need to navigate Lolo past the many monsters seen throughout the rooms — some are harmless while others are deadly. Lolo's only weapon is a Magic Shot. Two shots (and always two shots) are obtained by collecting certain Heart Framers (sometimes referred to as Shot Framers). Heart Framers containing magic shots are not differentiated in appearance from regular Heart Framers. Collecting a Heart Framer that does contain magic shots, however, is normally indicated by a different sound effect than a regular Heart Framer's. Magic shots allow Lolo to temporarily turn enemies into
Eggs, which can be pushed around, but not pulled. Monsters in eggs will hatch after a few seconds. If Lolo shoots an egg a second time, it will fly off the screen, though the monster will reappear at its original starting point a few seconds later. Reappearance is typically indicated by an outlined box of sorts and then the monster physically appearing very shortly afterward. Lolo may move through the outlined box unhindered. If a monster's starting point is covered with an Emerald Framer or another monster and there are no warp holes in the level, the monster will not return to the level. Lolo himself cannot cover a monster's starting point to cause this to happen. If Lolo is on a monster's starting point and it reappears, Lolo will be "on top" of the monster and can usually walk off of it, though some monsters like Almas or Skulls will kill Lolo if he is standing on their starting points.
Terrain and obstacles There are various types of terrain and obstacles in the levels.
Emerald Framers, or Emeralds, are green blocks that Lolo may push around freely, but he cannot pull them. Lolo cannot push multiple, stacked Emeralds at one time. This is similar to the game
Sokoban. Emeralds are typically used to block dangerous monsters or ranged attacks from other monsters. One type of terrain is the grass (sometimes called flower bed), which Lolo may walk freely on, yet any mobile monster cannot enter the grass on its own. If Lolo pushes a monster in an egg onto the grass, the monster will try to walk off after the egg hatches. Another type of terrain is the sand. Lolo will only move at half speed while on the sand, but any mobile monster is unaffected by the sand's slowing effects. If Lolo is only halfway on the sand, he will not be affected. Some other obstacles include trees and rocks. Both of these block movement from Lolo and monsters. Monsters that have a ranged attack, like Medusas or Gols, can shoot through the trees, but Lolo cannot. Rocks prevent shots from both Lolo and monsters. Another obstacle is the one-way arrows. Lolo can enter these arrows from any direction except the direction the arrow is pointing. For instance, if the arrow is pointing up, Lolo cannot walk down against the arrow. One-way arrows do not stop monsters in any way, nor do they prevent any shots from Lolo or monsters. Some levels contain water or lava. Neither prevent shots from Lolo nor monsters from going through and both prohibit movement from Lolo and monsters. There are sometimes bridges going over the water and lava and both Lolo and mobile monsters can cross the bridges freely. With water, Lolo can push a monster in an egg onto the water to act as a temporary bridge. Typically, levels are laid out so Lolo can go to the other side of the waterway. An egg sinks quickly after being pushed into the water. If Lolo is on an egg and it sinks, Lolo will be killed. Some waterways even have currents which Lolo can ride eggs on to other parts of the level. Eggs will sink upon reaching the end of the current. An egg that sinks in the water will remove the monster from the level temporarily, but the monster will reappear in its original starting point (just like hitting it as an egg with a second magic shot). There can only be one egg on any water part of the level at any time. A second egg may
not be put into the water until the first one sinks. Eggs may not be pushed into the lava. The crumbling bridge is an obstacle that was only featured in
Adventures of Lolo 3. These bridges can only be crossed twice. The first time will make the bridge crack. The second time, the bridge will crumble away, leaving either water or lava behind. Lolo must be fully on the bridge to qualify it for being crossed. If Lolo only walks halfway on these bridges and walks off, they will not be damaged. Any monster walking over these bridges will not cause any damage to them.
Warp holes '', a warp hole is shown here being used. Lolo simply shoots the Snakey and pushes the egg to block the Don Medusa to get the upper heart, then shoots the egg a second time and covers Snakey's spot with an Emerald. It is shown reappearing at the hole below the Medusa for safe passage. One final trick that appears in most games are the warp holes. Some levels, but not all, have pre-defined locations for a monster to alternately appear if it is removed from the screen
and its original starting point is covered. Its starting point may be covered with an Emerald or another monster. Also, an object need only cover a part of the original point. For instance, if an Emerald were only on 1/4 of the monster's original starting point, this would be sufficient to cover it. Lolo himself cannot cover a monster's starting point and cause it to be sent to a hole. For a demonstration of how a warp hole works, see the adjacent image showing a 3-step process. The holes go in a numbered order and the monsters go to the lowest numbered hole available. If there were two holes, for instance, and both the monster's starting point and the first hole were covered, the monster would go to the second hole. Many games had a maximum limit of 8 holes per level, though rarely ever used this many. One important thing to remember is that the monster's original spot needs to stay covered to send it to a hole. If Lolo removes a monster that was sent to a hole and its
original starting point was uncovered, it would not continue going to the hole, but rather back to its original starting point. Though in some rooms, monsters may need to be sent back to their original starting point in order to solve the room. If a monster is in the process of reappearing and Lolo covers its spot while this is happening (i.e. when the outlined box indicating a monster is about to reappear is there and gets covered), the reappearing process will fail and the monster will be permanently removed from the level. It will
not be sent to a hole.
Powers In some levels, Lolo can obtain certain powers to help him. These powers include the Hammer, the Bridge, and the Arrow Turn (sometimes called a One-Way Pass). To obtain a power, Lolo must collect a certain amount of hearts, which is pre-defined in the data for any level that gives a power. This value varies from level to level. The maximum amount of powers a level can have is three. If the next heart to be collected will give Lolo a power, all hearts in the room will flash as an indicator: • A
hammer allows Lolo to break one rock. • A bridge may be used on an area of water or lava, though if used on lava it will burn down a few seconds after use. A bridge that was naturally built over lava at the beginning of the level will not burn down. • The arrow turn allows Lolo to rotate a one-way arrow clockwise. To use any of these powers, Lolo simply needs to face the respective obstacle the power is used for and use the magic shot button. For arrows, Lolo may be facing the arrow from any direction, though care must be taken to ensure that Lolo is standing in the proper position, or a shot will be fired by accident instead. ==Characters==