Players draw for partnerships. The player drawing the highest card becomes the 'king' i.e.
eldest hand; the player with the second highest is his partner. Partners sit opposite one another. The player drawing the lowest card sits to the right of the king and becomes the first dealer. Tens rank low. After cutting for trump, all cards are dealt to the players in batches of 4, each receiving 8 cards. The standard rules of trick-play as in
Whist apply. Any card may be led to a trick, subsequent players must follow suit if they can but are otherwise completely free in what they play. The trick is won with the highest trump, or if it does not contain trumps it is won with the highest card of the suit led. The winner of a trick leads to the next trick. 61–90 card-points win the deal and earn one chip (
Marke) or stake, a single win being known as a
Lump, 91–119 win it double
(Matsch), and 120 win it triple (
Bombe). In case of a tie the outcome is held in abeyance and is decided by the outcome of the next deal. The trump suit of the first deal is
couleur favorite, i.e. any subsequent game that happens to have the same trump suit as the first scores double i.e. 2 chips for a
Lump, 4 for a
Matsch and 6 for a
Bombe. ==Additional rules==