Eldritch Wizardry introduced
psionics and the
druid character class. The 60-page supplement added several other new concepts to the
D&D game, including
demons (and their lords
Orcus and
Demogorgon), psionics-using monsters (such as
mind flayers), and
artifacts (including the
Rod of Seven Parts and the
Axe of the Dwarvish Lords). A human character regardless of alignment or character class, with the exception of monks and druids, may have a chance to possess psionic ability. Each character classes has a separate list of psionic abilities which such characters might possess, and the book presents various psionic attack and defense modes. The druid, previously appearing in the
Greyhawk supplement as a monster, is expanded in
Eldritch Wizardry as a sub-class of the cleric, presented as a neutral-aligned priest of nature worship. The book introduces seven different types of demons, as well as creatures with psionic attack forms, and astral and ethereal creatures, such as
brain moles, thought eaters, su-monsters, and
intellect devourers.
Eldritch Wizardry presents a modified combat system which utilizes new rules such as the type of armor for each character, weapon readiness, encumbrance, and level of spell being used. The supplement includes more than twenty artifacts and relics with incredible powers meant to be unknown to the players, who must learn about the items through rumor or trial and error. The book adds new wilderness encounter charts which also take the new monsters into account as well as the character classes included in the previously published game supplements and issues of
The Strategic Review. ==Publication history==