• 1976: EVL hosted artist
Larry Cuba, who used the
GRASS language to create the briefing room scene for the 1977 film,
Star Wars: Episode IV – A New Hope. • 1977: EVL developed the first
dataglove, an inexpensive, lightweight user-interaction device to monitor hand movements as input to their analog system, mimicking a set of sliders. Known as the Sayre Glove, based on an idea from Rich Sayre, it used flexible tubes rather than fiber optics, with a light source at one end and a photocell at the other. • 1981: The Z Box hardware and ZGRASS software (based on DeFanti's prior
GRASS programming language), an early graphics system for the Bally home computer. This system featured
NTSC video output and was used by a number of computer graphics artists of the time. • 1984: Chicago-based
(art)n, pioneers of a photographic method to produce
PHSColograms, an
autostereoscopic — high-resolution autostereographic images displayed in lightboxes — began collaborating with EVL to reimagine them digitally. • 1987: EVL produced The Interactive Image exhibition at the
Museum of Science and Industry (Chicago) using
Datamax UV-1 systems. The Interactive Image featured 12 real-time, interactive applications with user input controls that enabled museum visitors to explore mathematics and fractals, create animations, and produce personal artworks by image processing their video-captured faces. • 1992: EVL introduced
CAVE Automatic Virtual Environment, a multi-person, room-sized, walk-in, projection-based, high-resolution
virtual reality (VR) system at the 1992
SIGGRAPH conference. • 1995: The I-WAY event at Supercomputing '95, a prototype of
grid computing. • 1997: The STAR TAP project, a linking up of several international high-performance networks. Followed by the StarLight optical networking facility. • 2004: EVL began developing SAGE (Scalable Adaptive Graphics Environment). • 2008: EVL completed Cyber-Commons, a large classroom featuring a tiled display wall with a touch overlay. • 2012: EVL introduces CAVE 2, a 22-foot diameter and circular (320-degree)
virtual reality (VR) environment. CAVE 2 initially featured 72 passive stereo displays (18 columns × 4 rows), driven by a 36-node computer cluster. • 2013: SpiderSense, a pioneer project in the field of human augmentics. SpiderSense is a wearable device that integrates ultrasound technology with vibrating hardware, allowing users to have directional awareness and "sense" obstacles in the environment without physically seeing the obstacles. ==Art==