GalleyCat deemed it "The Hamlet Video Game That Time Forgot". Shakespeare Studies, Volume 38, thought that the game shows the film's potential as a middle ground for digital works by offering a sound narrative that can be manipulated by player choices. "Shakespeare's
Hamlet In An Era of Textual Exhaustion" felt that the game offers a reworking of the plot that gives the player agency and a sense of immersion. Quandary praised the game for its multi-layered nature and its packaging. ==References==