Commenting on the impetus for
Enemy Zero, designer
Kenji Eno said, "I wanted to ask the question, 'Why do human beings exist?' That's why the game evolved into something with an enclosed space and invisible enemy - so that you would be forced to think about your own existence."
Enemy Zero began life on
Sony's
PlayStation. Its unveiling at the 1996 PlayStation Expo in Tokyo was described by journalists as the highlight of the show. Irritated by Sony's failure to meet even a third of preorders for the PlayStation version of
D (and to a lesser extent, their policy that all marketing for third party games had to be approved by them Despite popular opinion that the Saturn cannot handle 3D games as well as the PlayStation, Eno commented "...the PlayStation and the Saturn aren't that different, so moving [
Enemy Zero] to Saturn wasn't too difficult."
Fumito Ueda, director of the video games
Ico and
Shadow of the Colossus, worked as an animator on
Enemy Zero before becoming a video game director.
Enemy Zero was in development for nine months.
Music }} While Eno did the music for
D, he recruited
Michael Nyman, composer for films such as
Gattaca and
The Piano, to create the soundtrack for
Enemy Zero. The music was performed by the
Michael Nyman Orchestra and
Sarah Leonard. "Confusion" is a modification of material from Nyman's previous score,
The Ogre, while the Enemy Zero/Invisible Enemy/Battle theme were modified into portions of Nyman's score for
Man with a Movie Camera. The main theme is a variation on "Bird Anthem" from
Michael Nyman. "Laura's Theme," "Digital Tragedy," and "Love Theme" are solo piano works and are included on the
EP,
Enemy Zero Piano Sketches, which was released eight months before the complete soundtrack, and two months before the game. ==Release==