In the August 1989 edition of
Dragon (Issue #148),
Jim Bambra thought that "
Ents of Fangorn is a good example of how to portray monsters in an interesting style, while still staying true to the splendor and learned feel of Middle-earth." Bambra lauded the fact that in addition to material gleaned from
Lord of the Rings, "further insights into ent life and culture are extrapolated from the available background. The supplement makes for interesting reading and portrays the ents as a deeply motivated race with an ancient history." But Bambra was less than impressed by the sample adventures, which largely involved exploring nearby orc lairs. "The dungeon descriptions are reminiscent of the early days of adventure design, when suitably tooled-up parties would raid the lairs of local monsters." Even for two sample adventures that involved ents, Bambra felt that they were "very skimpily outlined, giving no feel for how to handle encounters between PCs and ents. In fact, all of the adventure outlines are short on character interaction and role-playing." Bambra also felt that the setting, while beautifully described, was not used in the adventures at all, "a pity, as Fangorn Forest is a rich setting that, in the hands of a skilled adventure writer, would provide some memorable gaming sessions." He concluded, "As a book on ents,
Ents of Fangorn has many uses outside of its MERP setting, but it would have benefited from more development, particularly in showing how this product could be used to stage and run adventures." ==References==