In Issue 12 of
Games International Martin Croft stated that "
Europe Aflame is a good introductory level wargame which can also keep more advanced players busy for a while. Don't expect pin-point accuracy, just sit back and enjoy it." Croft concluded by giving the game 3 stars out of 5 The
Wisconsin State Journal said that the game "crosses the line between traditional war game and old-fashioned boardgame successfully". In Issue 63 of
Fire & Movement, Ted Bleck was not sure this was a good game for beginners, saying, "If in fact
Europe Aflame has been marketed with the newcomer in mind it misses the mark. The novice will find it time consuming to wade through the rules. Poor editing has created a certain vagueness, only adding to the level of frustration encountered" However, Beck felt that more experienced gamers would enjoy the game, commenting, "Once into the actual playing of the game, wargamers will not be disappointed.
Europe Aflame is a step up in complexity. Every scenario presents plenty of variety to keep things interesting. More than enough surprises exist to keep the game exciting." Several issue later, Terry Coleman noted that this game was "a throwback to TSR games of [the mid-eighties]. An inspired design has been followed with competent, not wholly complete development work. Once the players have gotten past the often vague rules and understand what the designer tried to simulate, the game is intriguing." In a retrospective review in Issue 8 of
Simulacrum, Joe Scoleri theorized that the game's poor popularity was because it was neither a game for beginners nor for experienced gamers. "
Europe Aflame falls somewhere between the complexity of
Third Reich and the wargame-lite of
Axis & Allies. The game includes a great deal of chrome without the overwhelming complexity of weightier games on the subject. On the other hand, the rules are definitely a step above those found in [...] introductory games. Perhaps this middling complexity level kept the game from catching on." ==Reviews==