The main gameplay was the same as the normal
Catchphrase, but each player played for points instead of money.
Round One The team that won the coin toss before the show would select the point value of the catchphrases in that round (10 to 50). The computer would draw a catchphrase, a bell would ring and the team that guessed correctly would win the points.
Bonus Catchphrase The team that guessed the catchphrase correctly would get a chance at solving the Bonus Catchphrase. The catchphrase value doubled each round (50, 100, 200 etc.). The point drop also increased in value by five each round (5, 10, 15 and so on).
Solo Shoot The teams played as a one-on-one battle, with first the children playing and then the adults. Beforehand, one of the teams decided the point value (60 to 100). The rest of the rules were the same for that round.
Fast and Furious Based on
Roy Walker's Ready Money Round, O'Connor's version was renamed "Fast and Furious" because there was no money involved. Unlike Walker's round, the randomiser could select any amount on the screen from 110 to 150 points. There was no bell for this round. ==Super Catchphrase==