Fatal Fury: King of Fighters was designed by
Takashi Nishiyama, the creator of the original
Street Fighter (1987) at
Capcom. After leaving Capcom for
SNK, Nishiyama wanted to create a fighting game with a storyline and characters that were easier to empathize with, something he wasn’t able to achieve with
Street Fighter.
Fatal Fury, which Nishiyama envisioned as a spiritual successor to
Street Fighter, was developed around the same time as
Street Fighter II (1991). While
Street Fighter II placed more emphasis on
combos,
Fatal Fury placed more emphasis on the timing of special moves as well as storytelling, which are two features that he failed on during the original
Street Fighter. Developed at the same time as Capcom's own
Street Fighter sequel, Nishiyama referred to
Fatal Fury as "my
Street Fighter II." The sound team had between four and five months to develop the audio. The voice acting was done by the staff themselves which was disapproved by higher ups resulting in next installments having professional voice actors. According to Nobuyuki Kuroki, "The Fatal Fury series was always about macho fighters", something which resulted in changes in later installments when the developers believed the games were becoming outdated in comparison to their other famous IP,
The King of Fighters. Veteran developer Yasuyuki Oda believes the detailed facial expressions and 2D backgrounds were the secret behind
Fatal Furys fame. Oda also believes the fact that the cast does not look like actual fighters left a major impact. Nishiyama originally created Terry for
Street Fighter as a
Caucasian man wearing a leather jacket; they decided to make the main playable character a dougi-clad
karateka named
Ryu instead. They still wanted to use this concept in a game; after their move to SNK, they implemented him as a playable character in
Fatal Fury. Terry's original appearance was made with the intention that he did not look like a martial artist, contrasting the looks of his brother Andy. In the making of the series, Terry and his brother Andy were characterized as the heroic leads, contrasting with the comical
Joe Higashi. The SNK staff described his original design as "the most macho, stand-out, original Terry". A sumo wrestler was meant to be part of the roster but was removed by Michael Max. SNK avoided
Fatal Fury to be too similar to
Street Fighter II. Andy originally wore black costumes and had short hair. A character model named Tau To would serve as the basis for Hwa Jai. Duck King, meanwhile, was originally known as Ellie Jones with the designer having several troubles with him. However, the main designer had no problems with Geese as he enjoyed his Japanese-loving characterization. Tung Fu was originally going to appear younger than in the finished product. Youchiro Soeda was in charge of the animation of most of the characters in the game. Although Geese was not modeled after any famous person or fictional character, SNK based him on Italian mafia. SNK had multiple doubts how his design should be until it was decided he would wear a gi based on martial arts, as well as his overall name, likeness, and appearance being references to the three boss characters
Black Gallop,
Geese, and
King from SNK's previous Neo Geo game
The Super Spy (1990). Despite being American, SNK wanted him to be a man inspired by Japanese culture resulting in his final look. Geese became famous for his special moves which allows him to interrupt the player's attacks and counterattack in a grab. Sub-boss Billy Kane obtained similar fame with both Geese and him having
The Godfather-like influences that were expanded on in later games. • The Mega Drive/Genesis version was released in 1993, published by
Sega in Japan and Europe, and by Takara in North America. This version removes the characters of Hwa Jai and Billy Kane from the roster, relegating them to background cameos. Instead, the player faces against the other two main characters during the course of the single-player mode. This version allows both players to play as the CPU-controlled characters in the game's Versus Mode. • An
X68000 version produced by Mahou Kabushikigaisha (
Magical Company) was released in Japan only on May 21, 1993. • An emulation of the original Neo Geo game is included along with its sequels
Fatal Fury 2,
Fatal Fury Special and
Fatal Fury 3, in the compilation
Fatal Fury: Battle Archives Vol. 1 for the
PlayStation 2. This version includes an option for the original arcade soundtrack or an arranged soundtrack composed specifically for the compilation. • The Neo Geo version of
Fatal Fury has been released by
D4 Enterprise as part of the
Virtual Console downloadable lineup for the
Wii.
Hamster Corporation would later release the game on the
Nintendo Switch via their
ACA Neo Geo series. • The original
Fatal Fury is also included in
SNK Arcade Classics Vol. 1, released for the PlayStation 2,
PlayStation Portable, and Wii. • The Neo Geo version was available on
PlayStation Network as part of SNK's
Neo Geo Station lineup. ==Reception==