In January 2015, less than three months after the release of ''Five Nights at Freddy's 2'', an image was uploaded to Scott Cawthon's website teasing a third entry in the series. Some time later, an automated response system was setup on Cawthon's email, confirming ''Five Nights at Freddy's 3'' to be in development and requesting fans to not ask questions on the game. Various additional teaser images followed and a trailer was released on January 26. The game was released on March 2, 2015. A mobile port was released for
Android devices on March 6, and for
iOS on March 12. Ports for
Nintendo Switch,
PlayStation 4, and
Xbox One were released on November 29, 2019, alongside the first, second, and fourth games in the series. ''Five Nights at Freddy's 3'' received "mixed or average" reviews according to
review aggregator website
Metacritic, assigning the Windows version a score of 68 out of 100 based on seven critic reviews. The mechanics and gameplay were praised. Omri Petitte of
PC Gamer and Nic Rowen from
Destructoid praised the reworked camera system, both believing it to be more useful than in previous games and gave the player more reasons to use them. Mitch Vogel of
Nintendo Life called the gameplay simpler than previous titles, believing it to be "more of a skill-based game". Nadia Oxford of
Gamezebo believed events that took place in the game were easier to keep track of than those in previous games. Other critics praised the character of Springtrap. Rowen liked its inclusion, saying it combined with the reworked mechanics to make "by far the most technically proficient and mechanically satisfying installment yet". Shaun Musgrave of
TouchArcade described it as the "most intelligent and ghastly antagonist in the series so far", highlighting its unpredictability. Petitte and Vogel had differing opinions on the game's
difficulty, with Petitte believing the game to be intense and consistently give him paranoia and Vogel believing the use of only one animatronic made the game easier. The game's atmosphere was debated by critics. Petitte wrote that the game was presented well and praised the horror aspect of Springtrap, but believed that the phantom animatronics lacked their original personalities and felt repetitious, an opinion agreed with by Rowen and Vogel. Vogel wrote that the phantom animatronics were unnecessary to the game and considered the weaker horror aspects to be a trade-off with the improved mechanics. Critics were divided over the game's narrative and minigames. Rowen criticized the game as adding "more convoluted layers to the story while offering no real explanations" and described the minigames that are required for the good ending to be a "chore to slog through" and tarnished the rest of the game. Conversely, Oxford believed that Scott Cawthon had "proven his talent" at storytelling and character design, and that he chose a "good place to end things" should the series have been coming to a finish. ==Notes==