The goal is to display images sufficiently frequently to distance itself from the human
flicker fusion threshold, and hence create a better impression of a constant (non-flickering) image. In computer CRTs this consists of changing the vertical refresh rate of the signal produced in the
video card (and in sync with this, the displayed image on the screen). This is limited by the bandwidth of the connection, bandwidth and
vsync/
hsync ranges of the monitor, maximum pixel clock of the
RAMDAC, and
mode setting required of the
OS — for a given pixel clock speed, faster refresh (thus framerate) require lower spatial resolution or
bit depth, and higher native content frame rates require that programs producing imagery recalculate their output more frequently. For these reasons, refresh rates above 90–100 Hz to reduce flicker are uncommon on computers — these rates are sufficient to eliminate flicker. On television, this is more involved, as the source material has a fixed frame rate (and is also traditionally
interlaced video, in which one-half of the scan lines of each frame are broadcast at a time). Most simply, the refresh rate can be (e.g.) doubled by simply displaying the same broadcast image twice in rapid succession, as is done with
movie projectors (which display each frame of 24 FPS film two or more times) – in interlaced display scanning out each source field twice. Typically, for interlaced content,
deinterlacing is used, possibly combined with some amount of interpolation or other scaling, where rather than scanning the original fields twice, the fields are combined into artificial progressive frames, and the display operates in
progressive scan. Higher refresh rates, while they reduce flicker, can cause other problems. Simply redisplaying the source frames at an integer multiple rate (e.g.: 59.94 FPS @ 179.82 Hz) as film projectors do, will cause double/triple-images to be perceived by the brain, which looks similar to
ghosting.{{Cite web|url=https://blurbusters.com/faq/advanced-strobe-crosstalk-faq/ == See also ==