On its release, English-language reviews ranged from
Electronic Gaming Monthly (
EGM) calling it a worthy addition to the
PlayStation library and
Playstation Plus saying it was a promising platform game "destined for unwarranted obscurity." to a
PSX-Pro reviewer describing it as "the worst PSX game I've played to date" While initially giving it very high scores when reviewing it a Japanese import title, the game received lower scores in
GameFan months later as they felt the game was lacking compared to other platform games and PlayStation titles. Reviewers
Playstation Plus and
GameFan complimented the gameplay, with the former magazine's reviewers calling it a totally unique experience. A review in found the 3D movement initially impressive, while "monotony gradually creeps in due to a lack of variety, there are no surprises, no funny ideas or other features that contribute to a long-term commitment to the game. One reviewer in
Dengeki PlayStation and two from
Famitsu found it too easy to get lost in the 3D environment, while
Next Generation said that "the world is far less open to exploration than it should be".
EGM complimented the large-scaled levels, which
Next Generation echoed saying the "level layouts are actually well thought-out" and "could be entertaining if the camera view didn't constantly make traversing them a chore." A number of reviews critiqued the narrow
field of view and the lack of variety between the two camera options.
Intelligent Gamer wrote that the games soundtrack was "one of the game's few highlights" comparing it to the "soothing and surreal soundtrack" of
Jumping Flash! (1995).
Game on! USA,
GameFan and
AllGame also complimented the soundtrack, while the latter publication added that it "could be easily replicated on a
Nintendo Game Boy Color." Reviewers in
Famitsu and
Intelligent Gamer reviewer added that a lack of sound effects in the game made it so it wasn't obvious when the player was taking damage.
PlayStation Magazine said the graphics of the landscapes in the game were "charmingly simple" while also being "ugly and hollow". A
Mega Fun review described the as "rough" which made the levels cold and sterile looking.
AllGame claimed the anime-styled characters and cute monsters "will be a positive to some gamers but annoying to others."
Dengeki PlayStation complimented the cute character designs, with a
Famitsu reviewer saying that it was if they tried to stuff the screen with as many cute polygonal monsters as they could. found the tone of the game too saccharine for them, while the
PSX-Pro reviewer said their dislike for
manga "maybe clouding my judgement a little" but finding the design to be rubbish. A number of reviewers found the game inferior to similar games released around the time such as
Jumping Flash! or
Super Mario 64 (1996). A review in
Intelligent Gamer wrote that "True platform fans will appreciate
Floating Runner for its original take on the idea of 3-D but for most everyone else, it should only be noticed as an experiment in platformers gone wrong."
PlayStation Magazine summarized that it was "best left for Nintendo addicts who love their PlayStation but miss their
Super Nintendo. If such a person exists." In
Game Informers annual Video Game Awards,
Floating Runner was an honorable mention in their "Worst Game of the Year" award, which was won by another THQ published game
Time Killers (1996). Academic Mario Michaelides discussed the game in
Fifty Key Video Games (2023) saying that it lacked depth and quality. ==See also==