Although the concept of a focal point has been widely accepted in game theory, it is still unclear how a focal point forms. The researchers have proposed theories from two aspects.
The level-n theory Stahl and Wilson argue that a focal point is formed because players would try to predict how other players act. They model the level of "rational expectation" players have by their ability to • form priors (models) about the behavior of other players; • choose the best responses given these priors. A level-0 player will choose actions regardless of the actions of other players. A level-1 player believes that all other players are level-0 types. A level-
n player estimates that all other players are level-0, 1, 2, ...,
n − 1 types. Based on experimental data, most of the players only use one model to predict the behavior of all the other players. Although the hierarchy of types could be indefinite, the benefits of higher levels would decrease substantially while incurring a much greater cost. Because of the limit of players' expectation level and players' priors, it is possible to reach an equilibrium in games without communication.
The cognitive hierarchy theory The cognitive hierarchy (CH) theory is a derivation of level-
n theory. A level-
n player from the CH model would assume that their strategy is the most sophisticated and that the levels 0, 1, 2, ...,
n − 1 on which their opponents play follow a normalized
Poisson distribution. This model works well in multi-player games where the players need to estimate a number in a given range, such as the
Guess 2/3 of the average game. A player would be able to determine the value which they should play based on the assumed distribution of lower-level players described by the Poisson distribution. With the identity changed, the player follows the prescription of an imaginary group leader to maximize the group interest. == Examples ==