As a test, for the first six months,
Fooblitzky was only advertised to those on Infocom's mailing list, although others could order it from the company. It sold very poorly; Infocom sold only 8,225 copies through 1986, the fewest of the five titles introduced in 1985, and from 1987 to 1989, the number of copies returned exceeded those sold.
Computer Gaming World called
Fooblitzky "a fun way to spend time with a few friends", stating that the advertising comparing it to
Mastermind and
Clue was correct. It noted that the game began as an Infocom project to see if graphical games could be written for easy
porting between computers like the company's
text adventures, and criticized the Atari version's resulting graphics as "jerky and slow".
COMPUTE! stated "probably no game on the computer software market today gives one the feel of playing a board game as much as does
Fooblitzky", adding that the principles
Fooblitzky used were the same ones which made
Monopoly popular. Cautioning that because it was so different from other computer games "it probably isn't for everyone's tastes", the magazine recommended
Fooblitzky for those seeking a game for families to enjoy. ==Legacy==