Action Forms was founded by
art director Yaroslav Kravchenko, lead
programmer Oleg Slusar,
executive director Igor Karev, and deputy director Denis Vereschagin. Krevchenko and Slusar had been "addicted" to the game
Doom and wanted to develop a similar game. After commencing work on a
game engine for their game,
Tron: The Hammer of War, they brought in Karev and Vereschagin and formed Actions Forms in
Kyiv in 1995.
Tron: The Hammer of War was eventually renamed
Chasm: The Rift and released in 1997. Subsequently, the company earned recognition as developer of the first three games in the
Carnivores series. The company used its own game engine AtmosFear in every released game since
Carnivores. In 2005,
Vivisector: Beast Within and «Остров Сокровищ» (
Ostrov Sokrovisch) based on the Soviet animated film
Treasure Island, which itself was based on
the novel of the same name by
Robert Louis Stevenson, were released. In 2008,
Cryostasis: Sleep of Reason, which uses modified game engine AtmosFear 2.0, (though it was actually the fourth major generation of the engine) was released. Since 2011, Action Forms is currently dormant. Main members of the company created the game development studio Tatem Games, focused on games for
iOS platform and revived the
Carnivores franchise. == List of games ==