Fox Hunt was developed by movie studio 3Vision Gamers with funding provided by publisher
Capcom. It was the first project greenlit by former Capcom USA president Greg Ballard, who had recently joined the company soon after he left the developer
Digital Pictures and witnessed the production of
Resident Evil in Japan.
Fox Hunt was developed on a budget of up to $2 million. 3Vision consisted of writer/producer
Matt Pyken, producer/lawyer Adam Berns, and director Michael Berns (Adam's brother) at the helm. The gameplay engine designed by Marx is based on the one he built for the PC game
Johnny Mnemonic. However, he intended
Fox Hunt to have the "compelling time component" of a motion picture that kept the story dynamic rather than the "limited action and choppy movement" found in
Johnny Mnemonic. The game's
background music was composed and co-written by
Mark Mothersbaugh while 3Vision partnered with
Rhino Records and Tri-Tone Music to include licensed songs for the remainder of the soundtrack. Tri-Tone's Jennifer Pyken, the sister of the game's producer Matt, was appointed by Capcom as music supervisor and both helped purchase licenses from various artists and sell the soundtrack to Rhino. Pyken chose to include
old-school hip hop,
surf music, and
modern rock to serve as clues within the game; additional clues would be present in the soundtrack's liner notes when it was released by Rhino on January 23, 1996. "Our first priority was finding songs that were appropriate for the game," Pyken stated. "In that sense were approached it like we would any film. But we also kept in mind the audience, which is relatively young but wide-ranging taste in new music and old." Among the included artists were
Violent Femmes,
Butthole Surfers,
Dick Dale,
The Sugar Hill Gang,
Faith No More, and
Poster Children. Despite being officially advertised alongside the other versions, these were never released. The Windows version of
Fox Hunt sold 25,000 copies in its first six months on sale. Backed by Los Angeles-based sales agent Redwood Communications, 3Vision managed to sell the rights to the film to several foreign distributors and secure several hundred thousand dollars in funds to hire more talent and shoot additional footage. ==Reception==