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Fox Hunt (video game)

Fox Hunt is a 1996 interactive movie video game developed by 3Vision Games and published by Capcom for Microsoft Windows and PlayStation. It is an interactive movie title with live action visuals in the vein of a spy film.

Plot
Jack Fremont is known for his knowledge of TV shows; it turns out life is rough right now. He is kicked out of his house forever. ==Gameplay==
Gameplay
The gameplay of this game is varied. In some places the player character explores rooms and finds objects, and in others he enters fighting and action sequences. There is a time limit in many of these sequences. A red box in the corner of the screen informs the player when they need to take action during a quick time event. ==Development and release==
Development and release
Fox Hunt was developed by movie studio 3Vision Gamers with funding provided by publisher Capcom. It was the first project greenlit by former Capcom USA president Greg Ballard, who had recently joined the company soon after he left the developer Digital Pictures and witnessed the production of Resident Evil in Japan. Fox Hunt was developed on a budget of up to $2 million. 3Vision consisted of writer/producer Matt Pyken, producer/lawyer Adam Berns, and director Michael Berns (Adam's brother) at the helm. The gameplay engine designed by Marx is based on the one he built for the PC game Johnny Mnemonic. However, he intended Fox Hunt to have the "compelling time component" of a motion picture that kept the story dynamic rather than the "limited action and choppy movement" found in Johnny Mnemonic. The game's background music was composed and co-written by Mark Mothersbaugh while 3Vision partnered with Rhino Records and Tri-Tone Music to include licensed songs for the remainder of the soundtrack. Tri-Tone's Jennifer Pyken, the sister of the game's producer Matt, was appointed by Capcom as music supervisor and both helped purchase licenses from various artists and sell the soundtrack to Rhino. Pyken chose to include old-school hip hop, surf music, and modern rock to serve as clues within the game; additional clues would be present in the soundtrack's liner notes when it was released by Rhino on January 23, 1996. "Our first priority was finding songs that were appropriate for the game," Pyken stated. "In that sense were approached it like we would any film. But we also kept in mind the audience, which is relatively young but wide-ranging taste in new music and old." Among the included artists were Violent Femmes, Butthole Surfers, Dick Dale, The Sugar Hill Gang, Faith No More, and Poster Children. Despite being officially advertised alongside the other versions, these were never released. The Windows version of Fox Hunt sold 25,000 copies in its first six months on sale. Backed by Los Angeles-based sales agent Redwood Communications, 3Vision managed to sell the rights to the film to several foreign distributors and secure several hundred thousand dollars in funds to hire more talent and shoot additional footage. ==Reception==
Reception
Critical reception for Fox Hunt ranged from poor to average. Computer Game Review gave the game a negative review, calling it "just another example of how unplayable interactive movies can be." GameSpot said this about the game: "Overlooking some of the childish antics of its hero, Capcom's Fox Hunt is an interactive movie that merits more than a showing or two. It's silly and amusing but surprisingly well developed and fun to play." and gave it a 6.8. Ann Kwinn of Boxoffice gave the film version of Fox Hunt three out of five stars. == References ==
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