Historically, video frames were represented as
analog waveforms in which varying voltages represented the intensity of light in an analog
raster scan across the screen. Analog
blanking intervals separated video frames in the same way that frame lines did in film. For historical reasons, most systems used an
interlaced scan system in which the frame typically consisted of two
video fields sampled over two slightly different periods of time. This meant that a single video frame was usually not a good still picture of the scene, unless the scene being shot was completely still. With the dominance of digital technology, modern video systems now represent the video frame as a rectangular
raster of
pixels, either in an RGB color space or a color space such as YCbCr, and the analog waveform is typically found nowhere other than in legacy I/O devices. Standards for the digital video frame raster include
Rec.601 for
standard-definition television and
Rec.709 for
high-definition television. Video frames are typically identified using
SMPTE time code.
Line and resolution The frame is composed of picture elements just like a chess board. Each horizontal set of picture elements is known as a
line. The picture elements in a line are transmitted as
sine signals where a pair of dots, one dark and one light can be represented by a single sine. The product of the number of lines and the number of maximum sine signals per line is known as the total resolution of the frame. The higher the resolution the more faithful the displayed image is to the original image. But higher resolution introduces technical problems and extra cost. So a compromise should be reached in system designs both for satisfactory image quality and affordable price.
Viewing distance The key parameter to determine the lowest resolution still satisfactory to viewers is the viewing distance, i.e. the distance between the eyes and the monitor. The total resolution is inversely proportional to the square of the distance. If
d is the distance,
r is the required minimum resolution and
k is the proportionality constant which depends on the size of the monitor, then: : r = k^2 \cdot \frac{1}{d^2} Since the number of lines is approximately proportional to the resolution per line, the above relation can also be written as : n = k \cdot \frac{1}{d} where
n is the number of lines. That means that the required resolution is proportional to the height of the monitor and inversely proportional to the viewing distance.
Moving picture In moving picture (TV) the number of frames scanned per second is known as the frame rate. The higher the frame rate, the better the sense of motion. But again, increasing the frame rate introduces technical difficulties. So the frame rate is fixed at 25 (
System B/G) or 29.97 (
System M). To increase the sense of motion it is customary to scan the very same frame in two consecutive phases. In each phase only half of the lines are scanned; only the lines with odd numbers in the first phase and only the lines with even numbers in the second phase. As each scan is known as a
field, the field rate is thus twice the frame rate.
Example (System B) In system B the number of lines is 625 and the frame rate is 25. The maximum video bandwidth is 5 MHz. The maximum number of sine signals the system is theorically capable of transmitting is given as follows: The system is able to transmit 5 000 000 sine signals in a second. Since the frame rate is 25, the maximum number of sine signals per frame is 200 000. Dividing this number by the number of lines gives the maximum number of sine signals in a line which is 320. (Actually about 19% of each line is devoted to auxiliary services. So the number of maximum useful sine signals is about 260.) ==Still frame==