Keith H. Eisenbeis reviewed
From the Ashes in
White Wolf #34 (Jan./Feb., 1993), rating it a 3 out of 5 and stated that "For a gamer who wants to adventure in a setting where evil holds a greater sway and the tone is grim and apprehensive, this boxed set can work very well. Perhaps the most satisfied buyer of this product is one who likes the idea of massive changes in Greyhawk because his or her campaign has become stagnant. For those who run a classic Greyhawk campaign this boxed set has little to offer except some new details about the area surrounding Greyhawk City."
Rick Swan reviewed
From the Ashes for
Dragon magazine #198 (October 1993). He calls
From the Ashes "ambitious", and notes that "By combining heroic tradition with elements of dark fantasy, [Carl Sargent has] come up with a Greyhawk campaign that is both familiar and refreshingly unexpected. Nearly as nasty as the
Dark Sun setting, the new, grimmer Greyhawk world is made to order for players who found the original version too flabby to be much fun." He noted that this "lavish package" has "a lot of material to digest, but thankfully, the quality of the writing makes it go down easy. Sargent not only has a vivid imagination, but a strong command of the English language, a rare combination in an industry where publishers tend to value typing speed more than muscular prose. Despite the occasional creaky sentence [...] it’s a pleasure to read." While he notes that the "Thoughtful sidebars and helpful summaries enhance the set’s reference value", he complains that "despite the tight editing and logical organization, it’s not always easy to find specific entries; a subject index or an expanded table of contents would’ve helped". He also comments about the art and graphics: "To its detriment, the set emphasizes text over graphics, with few appealing visuals other than the color maps. Most of the illustrations depict generic fantasy scenes and have nothing much to do with the text they accompany. Those wanting maps of local neighborhoods or floor plans of important buildings will have to draw their own. The rune and glyph display, lifted virtually verbatim from the original
World of Greyhawk boxed set, does little more than fill up a page." However, he compliments the poster maps, calling them "terrific, rendered in rich hues and clear notations. Thanks to the grid coordinates printed along the borders, it's easy to find desired locations [...] The grid system is nearly as user-friendly as individually numbered hexes and makes for less clutter." In "Book One, Atlas of the Flanaess", Swan complains that things "get off to a sluggish start" with the lengthy historical summary, noting that it is apparently necessary "to provide context and bring newcomers up to date. But it's also complicated and turgid, sort of like a lecture from a professor who left his sense of humor in his other suit." He felt that the cyclopedia entries "pick up the pace a bit. Nevertheless, the casual reader may feel overwhelmed by the sheer volume of information. [...] While much of this is interesting [...] Sargent doesn’t have the space he needs to do justice to an entire world. When you only have a few paragraphs to spend on a country, it’s tough to give more than a superficial overview." He felt that in "Book Two, the Campaign Book", Sargent "shifts into high gear as he narrows his focus on the areas in and around the Free City of Greyhawk. It’s a virtuoso performance, with a flawless mix of exposition, atmosphere, and detail. Sargent sets the stage in the opening pages by painting a bleak picture of a struggling populace. [...] Uncertainty prevails, and player characters will find plenty to keep them on their toes." Swan notes that the set's fantasy elements "stick pretty close to
AD&D conventions, bad news for old-timers who’ve had their fill of sinister monsters, enchanted dungeons, and meddlesome deities. But Sargent's limber imagination enlivens even the weariest cliches. [...] Sargent has loaded the books with nifty details [...] making a trip through the text as fun as an Easter egg hunt." He calls the offered scenario hooks "a mixed bag", noting that on the adventure springboards "with only a few paragraphs per entry, there's not much to work with" and that the two adventure outlines in the "Campaign Book" are not particularly satisfying, as "Into the Mistmarsh" involves a "garden-variety hunt" and "The Sin Eater" relies too heavily on die-rolls and "climaxes with a battle that may prove to be too deadly for all but the strongest or luckiest PCs". He does note that the reference-card adventures "benefit from thoughtful development and clever staging", with "Brainstorm" being "the best of a dud-free collection". Swan concludes his review by saying, "A few years ago, I was convinced that the Greyhawk setting had reached a creative dead end. Now I’m not so sure. Carl Sargent has done a remarkable job of reshaping the rickety, make-it-up-as-you-go-along campaign of old into an intelligible whole. Flaws aside-the so-so visuals, sluggish Book One, and hit-or-miss adventures —
From the Ashes stands as the definitive Greyhawk reference and the most enjoyable Greyhawk product to date." ==See also==