The Blender Game Engine uses a system of graphical "logic bricks" (a combination of "sensors", "controllers" and "actuators") to control the movement and display of objects. The game engine can also be extended via a set of
Python bindings. • Graphical logic editor for defining interactive behavior without programming. • Collision detection and dynamics simulation now support Bullet Physics Library.
Bullet is an open-source collision detection and rigid body dynamics library developed for
PlayStation 3. • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode. • Discrete
collision detection for rigid body simulation. • Support for in-game activation of dynamic constraints. • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tire friction etc. • Python scripting API for sophisticated control and AI, fully defined advanced game logic. • Support all
OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures. • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes,
GLSL Vertex Paint texture blending, toon shading, animated materials, support for normal and
parallax mapping. • Playback of games and interactive 3D content without
compiling or
preprocessing. • Audio, using the
SDL toolkit. • Multi-layering of scenes for overlay interfaces. ==Gallery==