The second generation started with the release of the
Game Boy Pocket which used a much smaller Game Link connector than those used on the original Game Boy. Although the pin assignment and basic port shape remained the same, its much smaller size necessitated the release of new Game Link Cables. The
Game Boy Light (a backlit Game Boy Pocket only released in Japan),
Super Game Boy 2, and the
Game Boy Color also used same link cable port design. The Game Boy Color offered a "high-speed" mode that enabled data transmission over the Game Link Cable at up to 512
kilobits per second, 64 times faster than the 8 kbit/s speed of earlier monochrome Game Boy models. The second generation Game Link Cables came in a few varieties, but each serves the same purpose. The first was called the
Game Boy Pocket Game Link Cable (model MGB-008) features the smaller second generation connectors on both ends. The second is called the
Universal Game Link Cable (model MGB-010) and featured the smaller second generation connector on one end, and the cable splits into both a second generation and first generation connector at the other end (although only one connector at this end can be used at any given time). This link cable was included with the
Game Boy Printer in the US and Europe but does not appear to have been available to buy separately. The third was called the
Game Boy Color Game Link Cable (model CGB-003) and was functionally identical to the MGB-008. Nintendo released several small adapters to interface with the original Game Boy's "large" socket and its cables with "large" plugs. The
Game Link Cable Adaptor (model MGB-004) allowed a first-gen cable (DMG-04) to be plugged into a second-gen socket. The
Universal Game Link Adapter (model DMG-14) allowed a second-gen cable (DMG-04) to be plugged into a first-gen socket, and features a thin plastic harness allowing it to be clipped on to a cable. In the US and Europe, Nintendo released the CGB-003 and DMG-14 in a bundle called the
Universal Game Link Cable Set. == Third generation ==