Desura was initially developed in secret by DesuraNET for many years. The project was first publicly announced on December 16, 2009. Near its launch, it publicized itself by offering free keys for games to augment the purchases of the same games made through
Humble Indie Bundle #2. The Desura Windows client was released to the public on December 18, 2010. On July 10, 2013, Desura was bought by
Linden Lab.
Linux support Development on a Linux client was announced during the Summer of 2011, utilizing
wxWidgets and
GTK+ as the toolkit, and was introduced as a limited beta program in the Fall. The client was publicly available for download and execution, but users could not log into the online service unless they were a selected beta tester. On November 16, 2011, the Desura Linux client was publicly released with an initial offering of over 65 games. Although Desura was not the only game distribution platform available for Linux, pre-dated by several traditional online sellers such as
Tux Games, Fun 4 Tux, and Wupra, rival online store Gameolith, as well as many
Linux distributions distributing games through their
package management systems, Desura was the first and most prominent purely digital Linux game distributor with a dedicated client delivery application. The
Ubuntu Software Center began selling commercial software packages just prior to the Linux Desura client release, but was not specialized for games, offering a substantially smaller catalog.
Source release On November 9, 2011, it was announced that Desura would be made partially
free software in order to facilitate its further development. The client itself would be released under the
GNU General Public License, while the server-side portion of the distribution platform would remain proprietary. The media assets and trademarks would also remain property of DesuraNET. The free software release and development was handled in a manner similar to
Google's
Chromium project. The free project, named "Desurium", was publicly made available on January 21, 2012.
Ownership changes On July 10, 2013,
Linden Lab announced that they had acquired Desura. The service would continue uninterrupted for current customers and the team and technology become a part of Linden Lab. After acquiring Desura, Linden Lab changed their Terms of Service to include the wording that they have future rights to use and adapt content from their virtual citizens. It was announced on November 5, 2014, that Linden Lab had sold the Desura service to Bad Juju Games. It faced backlash by indie developers for not paying for sales or keeping developers in the loop onto the situation. Bad Juju later filed for bankruptcy in June 2015. The Desura service went offline on March 19, 2016, but came back on March 29. Desura went offline again in September 2016, and has remained disconnected since then. On October 28, 2016, the desura.com home page showed the following message: "OnePlay has recently bought the Desura and Royale assets from Bad Juju. We are working hard behind the scenes to relaunch your favorite indie gaming platform." The change in ownership news is dated October 21, 2016. An apparent effort was also made to give access back to the user accounts and libraries, but without any success to this day. In the summer of 2020, Desura changed its owner again, the site was bought at an auction by the Finnish company Behemouse, one of whose activities is the development of HTML5 (formerly Flash) web games and promotion of other websites related. == References ==