The organization also curates a continuously growing body of "digital and non-digital games that engage contemporary social issues in a meaningful way". The video game
Sweatshop is an example of a past digital game curated by the Games for Change organization. Launched in 2011 by Littleloud, it is a strategy game about offshore clothing manufacturing. The player plays the role of a factory manager responsible for hiring workers, completing store orders, and meeting the demands of clients while trying to balance ethical decisions with rising demands. The game has 30 levels that increase in difficulty and complexity, and introduce new worker types and real-world sweatshop problems such as fires, unions and the lack of toilets that add authenticity to the game mechanics. The game utilizes the mechanics of
tower defense, which have been used in many entertainment games such as
Plants vs. Zombies. In
Sweatshop, the clothing materials on the conveyor belt can be likened to “enemies”, and the factory workers who turn the materials into finished product can be seen as the defending “troops”. The use of tower defense mechanics allows the player to strategize how they will meet client demands in each level. The player must choose either to keep the workers safe and satisfied or sacrifice their well-being for factory efficiency, Littleloud worked with the British charity
Labour Behind The Label to ensure the game was factually accurate, but due to controversy over its content the game was eventually removed from the
Apple App store. Another curated title is Gamer Girl, an interactive
visual novel that highlights a female protagonist in conflict with a male dominated programming class. The game is based on a "stalker twist," on the dating simulator game genre.The game allows players to navigate realistic classroom scenarios and make choices related to setting boundaries, responding to inappropriate behavior, and building inclusive communities. == References ==