GarageGames was founded in
Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on
severance checks, the founders derived the name GarageGames as a play off the term "
garage band", and is meant to evoke a similar attitude in game development. The stated goal of the original founders of GarageGames was to offer licensing of game engines to virtually anyone, allowing independent game-makers more options in developing and publishing video games. In 2001, GarageGames released the
Torque game engine. It was used to create the
Tribes game series and was released at an initial price point to allow independent game developers access. Later the company expanded its product lines with additional tools, and more advanced engines and introduced tiered licensing. In 2005, the company introduced Enterprise licenses for large companies and educational institutions available for annual fees ranging from tens of thousands to hundreds of thousands of dollars per year. In 2006, its developer community surpassed 100,000 users. Over its history, the company launched several of its own games, including
Marble Blast Ultra for
Microsoft Windows and
Xbox Live Arcade. In 2006, GarageGames acquired BraveTree Technologies, developers of
Think Tanks and real-time networked multiplayer physics technology. In 2007, Barry Diller and
InterActive Corporation (NASD: IACI) acquired a majority interest in GarageGames for an estimated $80–100M in cash and renamed the company InstantAction.
InterActive Corporation later bought out the remainder of GarageGames' equity for an undisclosed sum and on July 15, 2009,
Louis Castle, notable for his
Command & Conquer series, would become the
CEO of GarageGames and InstantAction. The company headquarters were moved to Las Vegas and some employees relocated to
Portland, Oregon. Shortly after the move, the "GarageGames" brand was retired. On November 11, 2010 it was announced that IAC was shutting down InstantAction, and the intellectual property for the Torque game engine would be sold off. On January 20, 2011, the Torque engine and GarageGames brand was purchased and the company was re-launched, as GarageGames again, with new CEO Eric Preisz. The company moved to a new office in Las Vegas, Nevada. In 2011, GarageGames began doing game and technology-based service work. The company created the Microsoft Digital Literacy Program for Windows 8 and an undisclosed project for a World Famous Theme Park. The company also created game-based learning courses for online colleges in the areas of criminal justice, customer service and career development. In 2014, GarageGames CEO Eric Preisz announced the establishment of GG|Interactive, a subsidiary of GarageGames that would focus on bringing game design, game programming and game development courses to middle schools, high schools and colleges. Under the product name Dev|Pro: Game Development Curriculum, the company offers digital education courses in the areas of computer science, game design and programming. Offices for GG|Interactive were established in Vancouver, Washington while the Las Vegas offices remained open. == Torque ==