According to the creative lead Evan Anthony, the idea of
Genesis Noir came about around 2013 after he and Jeremy Abel, the game's technical lead, had read
Italo Calvino's
Cosmicomics. They spent about two weeks in 2014 to create the initial prototype for the game. The prototype got a positive response from other members of the indie game community, leading them to plan out expanding the game. The early prototypes for the game was created in
Unity which had various animation issues, leading to the development team to switch to
Unreal Engine in 2015. They continued to work part time on the game through 2016, after which they had enough personal funds to continue full time development on the game. A
Kickstarter for
Genesis Noir was launched on January 17, 2018, with a funding goal of $40,000. The game was originally set to be released in fall 2020, but was delayed to early 2021. In addition to Calvino's works, the game's art style was influenced by animation studios
Buck, Giant Ant, and Golden Wolf, artwork by
Kevin Huizenga and Marc-Antoine Michel, The game's music is provided by Skillbard, a London-based duo that has provided compositions for other indie game developers. == Reception ==