Video games He built a career in the
video game industry, founding a company in 1981 while still in college. He called it NEXA Corporation, based on a department at SFSU that was a combination of the humanities and the sciences. In 1986 his company merged with
Spectrum Holobyte via a shell company called Sphere, Inc., with Louie as CEO, and then he became CEO of Spectrum Holobyte in 1992. In 1992 he acquired
MicroProse. He designed and developed the
F-16 Fighting Falcon flight simulator series (1984–1998). He was also chairman of
Spectrum HoloByte when it published
Tetris (1987), based on a
disputed license. His company was acquired by
Hasbro Interactive in 1998, where Louie served as Chief Creative Officer and general manager of the Games.com group.
Venture capital In 1999 he co-founded and became the CEO of the non-profit Peleus (later In-Q-It and then
In-Q-Tel). It was a company created with $30 million in seed money from the US federal government, Zephyr Technologies, the CIA Officers Memorial Foundation,
Aerospike, GreatSchools and the
Chinese American International School in San Francisco. He is on the board of the
Markle Foundation, Greatschools.org and
Digital Promise. Louie is chairman of the
Federation of American Scientists and the Mandarin Institute. In September 2015, he was elected chairman of a US-based 3D Geospatial Mapping company,
Vricon. ==Other activities==