Like
Risk,
Global Domination is a
turn-based game. Each game starts with the players being allocated a few random territories across the globe. The player would then be allocated a certain number of points to invest in purchasing units, researching technology or spending in intelligence operations. Players could then use their units to claim neutral or "brown" territories or to invade other player territories. Players would often have to be careful not to spread their forces too thin, lest they risk their territories revolting (or turning into "purple territories"). The game has four scenarios, set in 1914 (the year
World War I broke out), 1939 (when
World War II broke out in Europe), and 1995, as well as a fictional scenario set on a post-apocalyptic Earth in the year 2500, after an asteroid impact on the
Pacific Ocean occurs in 2030. When a player attacks or defends a territory, he/she can choose to either auto-resolve battles or micro-manage them. Micro-managing the battle results in a mini-game that simulates the battlefield where combat takes place. Players could choose to challenge other humans or a selection of AI mostly based on famous world leaders. Each AI player had a different strategy and their competency and aggressiveness varied. Some of the AI players featured in the game include historical figures such as
General Custer,
Napoleon Bonaparte and
Queen Victoria. ==Reception==