A
Sudoku (i.e. the
puzzle) is a partially completed
grid. A grid has 9
rows, 9
columns and 9
boxes, each having 9
cells (81 total). Boxes can also be called
blocks or
regions. Three horizontally adjacent blocks are a
band, and three vertically adjacent blocks are a
stack. The initially defined values are
clues or
givens. An ordinary Sudoku (i.e. a proper Sudoku) has one solution. Rows, columns and regions can be collectively referred to as
groups, of which the grid has 27. The
One Rule encapsulates the three prime rules, i.e. each
digit (or number) can occur only once in each row, column, and box; and can be compactly stated as: "Each digit appears once in each group."
Other terminology •
Automorphic – A property of some Sudokus where the digits (not just their positions) play a role in a type of symmetry. •
Backtracking – A programming method to solve Sudokus, but can also describe a manual method. In the manual form, it indicates the effort of making a guess, and if found to be wrong, going back (i.e.
backtracking) and making a different guess. In solving most Sudokus, this is usually a poor approach, but in the most difficult examples may be necessary. •
Constraints – The rules of a Sudoku that require each digit to appear only once in each row, column, and box. •
Element – A digit or number of the Sudoku. This term is often used in a mathematical context, especially for Sudokus larger than 9×9, when more than nine digits "1-9" are required. In large Sudokus, such as "Sudoku the Giant", elements may be alphanumeric, or a larger set of numbers, e.g. "1-25". •
Latin square – A related puzzle, or number array, with only row and column constraints (omitting the box constraint). •
Minimal – A minimal Sudoku (or
irreducible Sudoku) is a Sudoku from which no clue can be removed leaving it a proper Sudoku (has one solution). Different minimal Sudokus can have a different number of clues. •
Minimum number of clues – Refers to the minimum of all proper Sudokus. (See
Mathematics of Sudoku – Minimum number of givens for details). •
Nonet – Another term for the boxes or regions of a Sudoku. In some variants nonets are not equally shaped. •
Proper Sudoku They include: • 90°
rotational symmetry. • 180° rotational symmetry. •
reflection symmetry on one orthogonal axis. • reflection symmetry on two orthogonal axes. • reflection symmetry on one diagonal axis. • reflection symmetry on two diagonal axes. • dihedral symmetry. :In addition, groups of clues can display other types of symmetry, such as
translational symmetry. Also refer to
automorphic for a type of symmetry where the digits (not just their positions) play a role in another type of symmetry. •
Square – Another word for a cell of a Sudoku. In technical use the term is avoided because of ambiguity with boxes. •
Transformation – A manipulation of a Sudoku (or its grid) where it is changed or
transformed into an essentially equivalent Sudoku. One example of a transformation is a permutation of the digits (such as changing all digits from "123456789" to "234567891"). There are five other Sudoku preserving transformations: row permutations within a band, column permutations within a stack, band permutations, stack permutations, and "reflection, transposition or rotation" (the later includes three transformations within a single class). A transformation can also be called a
Sudoku preserving symmetry. See
Mathematics of Sudoku for more details. ==Sudoku variants==