Joseki are "sequences" of moves which have been • played and documented in high-level play, and • studied and deemed as consisting of optimal (balanced) moves for both sides.
Joseki is a Japanese word (定石) (
Korean jeongseok), where
jo (定) means "fixed" or "set", and
seki (石) means stone(s). It thus literally means "set stones", as in "set pattern". Variations are shown to lead to different positional advantages and disadvantages for the two players in certain overall game situations. If Black and White both play the
joseki correctly, they should achieve a balanced result within that particular corner; neither should have a large advantage, unless the opponent makes a mistake. "Balance" typically refers to an equitable trade-off between securing territory in the corner versus making good
thickness toward the sides and center. The assessment also takes into account who started and ended the corner sequence: if Black has played one more stone than White in the corner, for example, Black's result should be objectively better than White's, to reflect the extra investment of a play. In application these concepts are in fact very dynamic, and often
joseki are deviated from depending on the needs of the situation, and the opportunities available. While learning
joseki is a tool to defend against a local loss, players can seek to take advantage by deviating from the
joseki, or "pausing" it. Usually
joseki as a term (in literature in English) is applied to a set sequence happening in one corner in the opening stage. These sequences are not the only set sequences in the game, however. There are also
joseki seen in the middle game: these include standard follow-ups to earlier
joseki. Other examples are common techniques for invading or reducing frameworks. Learning to apply these so-called "middle game joseki" is one of the steps to becoming strong. The current body made up of
joseki is not fixed, but consists of patterns that have gained acceptance in professional games. That is, they form a consensus judgement that might change in the future, or with certain caveats. Hence the basic definition may be misleading for new players in that joseki can be misconstrued as foolproof and unalterable, and are otherwise optimal for all situations. Some joseki are in fact useful only for study within an artificially confined corner, and in real play are only considered good form when used in proper combination with other plays on the board (i.e. other joseki and fuseki moves). Knowing a particular
joseki simply means that one knows a sequence of moves, resulting in a balance or fair trade-off between their positions. This is in practice much easier than appraising how
joseki relate to the rest of the board—hence
knowledge of joseki is regarded as shallow, when compared with the ability to integrate a strategy into a complex game landscape. There is a
go proverb that states that "learning
joseki loses two stones in strength," meaning that rote learning of sequences is not advantageous. Rather learning
from joseki should be a player's goal. Hence the study of joseki is regarded as a double-edged sword and useful only if learned not by rote but rather by understanding the principles behind each move. Every
joseki should be used as a specific tool that leaves the board in a particular shape. Just as using an improper tool in machinery can be devastating, choosing the wrong
joseki can easily be worse than improvising one's own moves. In his book
A Way of Play for the 21st Century,
Go Seigen compared choosing the proper joseki to choosing the proper medicine—
pick the right one, and you feel better. Pick the wrong one and you die.(
par.)
Rui Naiwei similarly remarked that
playing joseki is easy [but] choosing the right one [in a game] is hard.(par.) A
joseki may fall out of use for various reasons, some of which may often seem minor to the amateur player, and professionals may consider one variation suboptimal for a very specific reason. There is no definitive guide to what is
joseki; the situation with
joseki dictionaries is similar to that of natural language dictionaries, in that some entries are obsolete and the listing is not likely to be complete. Studying
joseki is only an important part of developing one's
strength as a player at some levels; the study of
life and death and middle-game fighting are considered to be more important. == Concepts ==