(pictured)'', whose title refers to the four keyboard keys used to move the muscles of the sprinter avatar. .
Goat Simulator started as a joke prototype from an internal one-month
game jam held by Coffee Stain Studios in January 2014, after completing work for their game
Sanctum 2. The game was described by Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff". The idea followed after originally pitching the game as a variation of
QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more ''
Tony Hawk's Pro Skater''-type of gameplay the final game presents. In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20. Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn
Unreal Engine 3 alongside other developers that were developing prototypes in more earnest. Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title;
GameSpot editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while". The large positive response to the alpha footage convinced the studio to develop
Goat Simulator as a full title to
Steam, putting more people on the title. The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like
Grand Theft Auto, but decided to stay with a small, inexpensive title that would be truer to the teaser video. As part of its release, Coffee Stain added support for Steam Workshop which would let players
modify the game, aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results. They estimated that adding multiplayer would remove "90 percent of the physics" and many other features, and left the game as a single player title at launch. The studio considered that it only spent a couple of months to complete the Windows version, and opted to outsource versions for OS X and Linux,
Release and promotion Coffee Stain Studios released
Goat Simulator worldwide on 1 April 2014, aware that tying the date with
April Fools' Day may raise doubts on the validity of the game. The studio released a free expansion and patch to the game on 3 June 2014, which in addition to fixing game-breaking issues, added new goat models, a new map to explore based on a seaside town with a carnival, more game-breaking issues, and local multiplayer for up to 4 players via split-screen. Ibrisagic believes that adding multiplayer support atop Steam Workshop support will allow creative users to develop new gameplay modes that will extend the title's playability. The patch also adds in additional controls that the player can use to make the goat perform various
freestyle tricks comparable to those in ''Tony Hawk's Pro Skater
. The studio released a second free patch to the game on 20 November 2014 called "Goat MMO Simulator", which included a gamemode that parodied massive multiplayer online games like World of Warcraft'', while remaining a single player or local multiplayer experience. A paid-content expansion titled "GoatZ" was released on 7 May 2015 as downloadable content for the game on personal computers and a stand-alone application for mobile devices. It was developed by Coffee Stain's partner studio
Gone North Games. The expansion's content spoofs
zombie-based survival games, such as
DayZ, and includes a new map and gameplay aspects such as fighting off zombies and crafting. The title itself plays off
DayZ as well as a play on the Internet meme
goatse.cx. In a cross-promotional "GoatBread" update with
Bossa Studios'
I Am Bread, offered in late 2015, a free update to
Goat Simulator allowed the players to select a piece of bread as their avatar, while
I Am Bread added in a "RAMpage" mode based on
Goat Simulator. Another add-on, the "Payday" DLC package, part of a cross-promotion with
Overkill Software's
Payday 2, Payday-inspired content for
Goat Simulator was added alongside additional playable characters including a camel, flamingo, and a dolphin in a wheelchair, while
Goat Simulator content was added to
Payday 2. These were released in January 2016.
Goat Simulator decorative content was added to
Rocket League in a mid-2016 update. Another expansion, "Waste of Space", was again developed by Gone North Games and released on 26 May 2016. The expansion features a new map based on a space colony, and spoofs much of the recent science fiction media genre. The OS X and Linux ports were released on 27 June 2014. Following the game's digital release,
Koch Media agreed to distribute the game in UK and EU retail stores starting in May 2014. Similarly,
Deep Silver approached Coffee Stain Studios to work out a deal to publish the title in North American retail markets starting in July 2014. At Microsoft's presentation at the 2014
Gamescom convention in August,
Goat Simulator was announced as one of several titles to be coming to the
Xbox One platform with the help of
Double Eleven studios, and later confirmed to be also arriving for the
Xbox 360, with both versions released on 17 April 2015. Koch Media also distributed a retail version of the Xbox One version, including all additional downloadable content, across Europe for release on 4 March 2016. Coffee Stain Studios also released ports for
iOS and
Android in September 2014. Each DLC is a separate app for iOS and Android, and each one (except
Goat Simulator: Payday) includes a mobile-exclusive map.
PlayStation 3 and
PlayStation 4 versions, also ported by Double Eleven, were released on 11 August 2015. With the acquisition of Coffee Stain through
THQ Nordic AB on 14 November 2018, it was announced that a
Nintendo Switch version of
Goat Simulator would be released.
Goat Simulator: The GOATY, which includes all expansions to date, was released on 23 January 2019. A remastered version was announced during the
Gamescom Opening Night event on August 20, 2024. In addition to updated graphics, the remaster includes all DLC including those released for the mobile versions only, as well as other quality of life upgrades. It released for the
PlayStation 5, Windows, and
Xbox Series X/S on November 7, 2024. == Reception ==