Golem Arcana was announced in July 2013 in a blog post on developer
Harebrained Schemes' website. The blog post indicated that the studio would return to
Kickstarter to fund the game, and that most of the studio's staff would continue to work on their other project,
Shadowrun Returns, while a few would be split off to work on
Golem Arcana. The Kickstarter campaign was launched on 10 September 2013 and ran until 15 October 2013, with a funding goal of $500,000. Backers could get the base game by pledging at the $55 Kickstarter reward tier. The game was released on 13 August 2014, with the digital component available for both
iOS and
Android. The final expansion,
Durani: Champions of the Western Wind, was released on January 27, 2016. A post on the game's official blog indicated that, despite the strong critical reception, sales were not sufficient to justify the millions of dollars spent on development and production. According to a statement sent to ICv2, the studio had ensured that the game's companion app supported as many devices and operating systems as possible at the time, but could not promise compatibility or support in the future. Both studio co-founder
Jordan Weisman and executive producer
Ray Winninger had experience developing both tabletop games and video games. One of the studio's motivations for developing the game was to combine the two mediums, with Winninger explaining "One of the spaces we're interested in exploring at Harebrained, and
Golem is the first effort, is how can we take those tabletop games that we know and love so much and leverage technology to enhance that experience in some way." Weisman and Winninger also stressed the social nature of the game. Winninger, comparing
Golem Arcana to
Skylanders, another game with both physical and digital components, stressed that
Golem Arcana was less focused on components and more focused on the social experience. Weisman pointed to his disappointment that "kids' idea of playing together after school these days usually means just meeting online from their own houses" in stressing that participants playing against each other in
Golem Arcana would do so face-to-face. ==Reception==