According to Sega Enterprises USA head Tom Petit, the arcade game was very successful, especially in Asian and European markets. and retained its spot in October 1989 above
Sega's arcade version of Tetris. It ended the year as the third highest-grossing
arcade game of 1989 in Japan, just below Sega's
Tetris and Namco's
Winning Run.
Super Monaco GP was later Japan's highest-grossing dedicated
arcade game of 1990, third highest-grossing dedicated
arcade game of 1991, and eleventh highest-grossing
arcade game of 1992. At the 1989
Gamest Awards in Japan,
Super Monaco GP won a Special Award, and was nominated in the "Best Action" and "Best Graphics" categories. The arcade version of
Super Monaco GP was praised by reviewers. A reviewer for
Commodore User called the game "beyond doubt the most realistic driving game I've ever played", and highlighted the game's graphics, arcade cabinet experience, and high level of difficulty. Another reviewer, for
Sinclair User, called
Super Monaco GP "fast, loud, hugely colourful, and massively detailed". Reviews for
ACE and
Computer and Video Games also strongly recommended readers to play the game for its fun experience. Ayrton Senna was reportedly a fan of the coin-op game, and this factored into his contributions to the game's sequel, ''
Ayrton Senna's Super Monaco GP II''. The Genesis version was also highly acclaimed. Two reviewers for
Mean Machines praised the game's graphics and replayability, as well as the added World Championship mode. According to
Mega in 1994, it set a standard "that many still fail to emulate". As of June 1994, it was still the publication's best reviewed driving game for the Mega Drive. Julian Boardman of
Raze gave it a positive review for its realism and ease of reading the screen layout, though noted that accidentally shifting gear while trying to steer was a distinct possibility with the controller.
ACE's Tony Dillon was less positive about the gameplay, criticizing that it offers no new concepts that have not been done in racing games before and that the game is "an uninspired conversion of the coin-op". According to video game journalist Ken Horowitz, this port brought the most attention to the franchise. Retrospectively, Nick Thorpe of
Retro Gamer pointed out the reduced graphics detail of the port but said the port "should be the version of choice for most players" for its World Championship mode and accurate porting of the gameplay.
Super Monaco GP's ports to 8-bit Sega consoles were less well received, generally favorable for the Master System but mixed for the Game Gear.
Computer and Video Games considered it the best driving game available for the Master System in 1990. Writing for
Computer and Video Games, Julian Rignall praised the Master System version's lasting value for fun, but noted the learning curve with the sensitivity of the steering. Boardman called the Master System port "a very competent driving game" but "not a true conversion of the Sega arcade machine" and pointed out elements missing in the game.
Mean Machines Sega panned the Game Gear conversion, calling the game "just too dull for words". Retrospective, Thorpe was critical of the handling and speed of the gameplay in the Master System version, as well as the change to a third-person perspective. He noted the Game Gear version is faster but otherwise possesses the same issues. The computer ports of the game have received mixed reviews based on the system. Two reviewers from
Zzap!64 compared the Commodore 64 port with the Amiga port and gave higher marks to the C64's colorful graphics, but more sensation of speed on the Amiga. In reviewing the ZX Spectrum version, reviewer James Leach of
Your Sinclair was critical of the game's graphics as being too fast, but praised the game as being fun. Thorpe stated that the ZX Spectrum version is "actually not too bad at all, even though it does feel rather sluggish", dampening the criticism of Shea, who was not pleased with the final result of his port. He felt the Commodore 64 version was a good game despite a difficult viewing angle and easy gameplay, and that the Amiga version possessed high quality graphics and a high degree of difficulty. In comparison to the Amiga version, Thorpe felt the Atari ST version was easier to control, though slightly lower quality in graphics and audio. For the Amstrad CPC version, he expressed that the poor frame rate and lack of a sensation of speed made it the worst version of the game. ==See also==