Critical reception The game received "favorable" reviews according to the
review aggregation website
GameRankings.
Sales The game was a commercial failure; In 2003, writer
Mark H. Walker reported that "the game sold only a few thousand copies" in the United States, which he attributed to the general unpopularity of Formula One racing in the country. He noted that its "steep learning curve kept many fans away" in European markets.
GameSpots Gord Goble attributed its performance to the "combination of treacherous gameplay, sometimes glacial frame rates, and esoteric subject matter". It ultimately totalled 200,000 sales by 2004. Despite its commercial underperformance, the game developed a
cult following among racing simulator fans attracted by its realism and challenge. A number of fan
mods were developed and adopted by players.
Awards The game was the runner-up for
Computer Gaming Worlds 1998 "Best Driving" award, and for
GameSpots 1998 "Driving Game of the Year" award, both of which ultimately went to
Need for Speed III: Hot Pursuit. The staff of the former commented that
Grand Prix Legends was the most ambitious and realistic driving simulation game of 1998, and the toughest to play. The game won
Computer Games Strategy Plus 1998 "Sports Game of the Year" award. The staff wrote that a few racing games could come close to
Grand Prix Racings level of sophistication and uncompromising detail. It also won the Best Racing Game award at the 1998
CNET Gamecenter Awards. ==Legacy==