The following rules are based on those published in 2011 by the Danish Tarok Association who point out that rule variations are permitted and that each local club may have its own version of the rules.
Preliminaries In addition to the card pack, Danish Tarok also makes use of two
pots – a King pot and a Pagat pot – and
jetons for scoring, ideally with denominations of 5, 10, 20 and 100 points. At the start of the game, each player
antes 20 points into each pot and lots are drawn to decide the first dealer. If either pot is empty, everyone antes 20 points to it, otherwise the dealer tops it up with a 5 point stake. The dealer then deals all the cards out, to the right in packets of five. He then takes the 3 remaining cards into his hand and must
lays away 3 cards to the
skat. The skat must not contain any matadors (Pagat, Scies, Tarok 21) or Kings, and must not include any cards used in declarations unless this cannot be avoided, in which case the dealer must show them. Taroks may only be discarded if it leaves the dealer
void in that suit, may never be discarded. If a Tarok is discarded, the dealer must disclose the fact.
Declarations Following the discard, all players must declare any scoring combinations in their hands, the dealer going first. Players are paid the score shown
by each opponent. Failing to make a declaration when you could, incurs a penalty. The following declarations are possible:
Play Play is to the right and
forehand (right of dealer) leads to the first trick. Players must follow suit or trump if unable (here the Scies may be counted as a Tarok but does not win the trick). A player need not head the trick but may
underforce. The trick winner leads to the next trick. The Scies may be used as a
wild card in declarations or during play. It may be used in more than one declaration. It does not count as a Tarok when discarding to the skat or if a player has no other Taroks and is thus entitled to a redeal. During the game the Scies may be played at any time, its owner stating the suit it represents. If neither opponent can follow suit, the next player in turn may re-designate the suit for that trick. When the Scies is played it never wins the trick, but is recovered and the trick winner is given a low card from Scies player's trick pile in exchange. A player may demand that the Scies is played to the
antepenultimate trick, but there is a penalty for getting this wrong. It may not be played to the penultimate trick and, if played to the last, it is captured by the trick winner. A
Nolo is the achievement of failing to take any tricks and earns a special bonus. It invalidates any ultimos by another player; but losing an ultimo still incurs a penalty. There is no payment for winning the last trick and the
Noloist is penalised for losing a King or the Pagat.
Scoring • Card points. Players add up their points from cards won in tricks as in Grosstarock. Players earn 5 game points for every 5 card points scored above 24 and pay 5 game points for every 5 card points below 28. • Game points: As before, players score game points for points won in tricks, for declarations and for bonuses or penalties. However, game points for points won in tricks are scored differently, in that players receive 5 game points for every 5 card points scored above 24 and pay 5 game points for every 5 card points below 28. Game points for declarations are given above; those for bonuses and penalties are as follows: All bonus points are paid by both opponents to the player who earns them, and all penalty points are paid to both opponents by the player who incurs them. == Footnotes ==