Gunfright is presented in an
isometric format and set in the fictional town of Black Rock. The player takes on the role of Sheriff Quickdraw, whose main objective is to track down and kill a gang of outlaws who are hiding in the town. The game begins with a
first-person perspective targeting
minigame in which vertically scrolling bags of money can be shot at using
crosshairs. Shooting the bags give the player initial sums of money which can be used to purchase
ammunition. Sheriff Quickdraw must locate the wanted outlaws one by one. Once an outlaw has been found and shot to initiate a
duel, the game shifts to the first-person targeting minigame. This time, the player must shoot the rapidly moving outlaw as quickly as possible. The player can either wait for the outlaw to draw, or take the initiative and shoot first, which will make the bandit draw his weapon as well. If the player successfully shoots an outlaw, a
bounty is paid (increasing with every round), and a new outlaw enters the town. Players encounter helpful residents who will point the way to outlaws. The residents need to be protected during gameplay, as the player has to pay a fine if any are shot by either bandits or Sheriff Quickdraw himself. Some outlaws are mounted on horseback, meaning that the player may have to
saddle a horse
power-up to pursue them. ==Development==