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Gunpoint (video game)

Gunpoint is a stealth-based puzzle-platform video game created by indie developer Tom Francis. The game was released for Microsoft Windows on 3 June 2013, and soon followed with versions for OS X and Linux.

Gameplay
Gunpoint is divided into a number of missions, between which the player, as Richard Conway, interacts with others through a PDA to accept missions, shop for new gear, and allocate resource points among various abilities Conway possesses. Each mission typically involves entering a building and hack into a computer, and then making way for the exit point of the level. Initially missions are provided in a linear order but the game provides optional missions later. The building is presented in a two-dimensional cross-section on screen, showing the locations of guards, doors, switch panels, lights, security cameras, and other features, including the target objectives. The player, as Conway, can run and climb on walls, use stairwells and elevators, and using the abilities of Conway's "Bullfrog" hypertrousers, can launch the character great heights or distances, potentially tackling guards or breaking through glass walls. Conway can survive long falls, but can be killed by a single gunshot, thus requiring the player to stay out of the guards' line of sight. Within a few missions, the player gains access to the Crosslink device. This allows the player to change the view to show all the security features of the building and their current connectivity, such as the light controlled by a given light switch. From here, the player can rewire these controls, within the current limits of the Crosslink, such as by making a light switch control a secured door, or by completely disabling a security feature. The availability of which controls can be affected is initially limited at the start of the game, but as the player earns in-game money, they can buy improved features, such as being able to control encrypted controls or even affect weapons carried by guards. With the Crosslink, the player can then create situations that would allow them to sneak through without being detected by guards, lure the guards into areas where they can be neutralized, or simply to gain access to secured areas of the facility. Other tools to help navigate the building and avoid guards become available to purchase later. The player is ranked at the end of each mission based on time taken, number of guards knocked out/killed, number of times they were spotted, and how much noise or distraction they created. The game includes a level editor to allow players to create their own challenges. == Development ==
Development
Gunpoint was developed by Tom Francis in his spare time while working as section editor for PC Gamer UK magazine. Francis had no formal background in programming, but having learned that Spelunky was created by one person with the user-friendly software suite Game Maker 8, he decided to experiment with game development. He started work on his first game, under the working title Private Dick, in May 2010. Within about a month Francis had a working prototype which he released on his blog to gauge interest and garner feedback. After making further progress on the game's core mechanics, Francis requested on his blog that interested artists submit character and background mockups for the game to replace his programmer art. He described the response as "humbling and overwhelming," and ultimately chose to work with artists John Roberts and Fabian van Dommelen. Francis then repeated this process for musicians, recruiting Ryan Ike, Francisco Cerda, and John Robert Matz to create the background music of Gunpoint. The concept for Gunpoint came from Francis' review work for PC Gamer UK, as he found himself often writing means of suggesting how games could be improved, and considered himself too harsh for writing such criticism. The Crosslink tool could thus allow players to deal with such guards without even being in the same room. In 2015, the game was ported by Abstraction Games to a newer version of the game engine, with added support for Steam Workshop. == Reception ==
Reception
Gunpoint was positively received by critics, attaining a score of 83/100 from review aggregator Metacritic. Francis noted that his only development cost was $30 for a version of Game Maker 8. He recouped this cost within 64 seconds of offering pre-orders for the game, but since has made revenue many times more than this and recognizing he was making enough to become a game developer. With the success of Gunpoint, Francis announced that he would be departing PC Gamer UK to take up full-time independent game development, while still writing freelance for the magazine from time to time. == See also ==
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