The basic premise of the game is a pitcher throws a half-ball toward a batter who swings at it with a stick or bat, and a catcher who tries to catch the half-ball. Some players like to wear gloves, some do not. From there, rules vary greatly from state to state, city to city, and even block to block. On November 11, 2020, the World Halfball League (WHBL) published a text titled "Rules for the Sport of Halfball" with the goal of ultimately making the game accessible in many languages everywhere. While there are differences between the rulebook published by WHBL and some variations below, all players agree that half a ball is twice the fun. According to page two of "Rules for the Sport of Halfball", players wishing to enter their games and stats into the WHBL and its related leagues must play by the rules in the most current version of the rule book and thus should
only consult the rules specified there.
Equipment The equipment for the sport consists of a
broomstick or
mop handle used as a
bat, and a solid rubber ball cut in half, though in urban halfball games a bisected pimple ball or
tennis ball is often used. Half-rubber regulations call for a stick 48" long, while some halfball experts state 41" long and 1¼" thick as a standard. The World Halfball League book titled "Rules for the Sport of Halfball", on the other hand, states no wider than 1" diameter wooden dowel or broomstick of any length.
Players When three play, each plays for themselves rotating duties as pitcher, catcher and batter. With four players, two-person teams take turns batting and fielding. The two players act as
pitcher and
catcher while fielding, and alternate as batters when not.
Tournaments usually use three-player teams, and four-player teams are common in the south where half-rubber is played in parks and on beaches, with extra players taking the field.
Play Play consists of the pitcher throwing the ball to the catcher, while a batter attempts to hit the ball, as in baseball. Some half-rubber regulations call for the pitcher to stand 50 or 60 feet from the batter whereas the WHBL states that "Distance from Home Plate to Pitching Rubber = 13 Strides" and also provides dimensions for distance fields which can be played "down the street" or at any park, parking lot, or indoor gymnasium with sufficient space and for wall fields which can be played on any suitable wall of 3 or more stories in height. Pitchers try to
strike out batters; one strike is an
out if the missed halfball is caught by the catcher. If the catcher misses the pitch, the batter is not out and gets another chance. If the batter tips the ball and the catcher catches it, the batter is out, and in Savannah and South Carolina this counts for "double outs, your out plus the next hitter." No baserunning is involved in the game—the score is kept by keeping track of imaginary runners tagging the bases of a non-existent diamond. Typically, a grounder past the pitcher is a single; if the pitcher fields it before it gets past position, it is an out (not in Savannah). Fly balls past the pitcher—unless caught for outs—are doubles, and balls hit to a pre-designated distance are home runs. Triples are agreed upon prior to games. Tournament half-rubber has only singles and home runs, the latter being achieved by hitting the ball 120 feet, or double the distance between batter and pitcher. In three-player games, a batter continues to swing until out, signaling the rotation of players from batter to catcher to pitcher. In team play, each inning the next player in the batting order hits first when their side is up to bat. Game length varies regionally: three innings in South Carolina, four to nine in Georgia, seven in New Jersey, etc. Some play that a tie results in an extra inning with an "all hits are runs" rule.
Strategy • Pitching, catching and hitting, in that order, are the most important skills. Good pitchers can make the ball sail—upshoot, left-curve, right-curve, drop balls, etc.—in countless directions, and some pitchers get to be extremely good. Batters, meanwhile, attempt to make contact. Playing with a backstop is a good idea. • It takes a long time to become a good pitcher, only slightly less for a catcher. Hitting is not easy either, but is the easiest of the three skills to learn. • If the batter tips the ball and the catcher catches it then the next batter on that team is out in addition to the batter. • The game goes faster if you have someone to retrieve the batted balls. Also, having several balls is a plus. • Playing on grass or sand leads to less ball bounce than playing on concrete. • Though seldom used, some players have a 'home' rule that says four consecutive pitches that the batter does not swing at and the catcher does not catch is the same as a hit for the batter. That rule makes the pitcher attempt to throw pitches that the hitter can reach. ==Variations==