In the physics-based gameplay, the player swings large melee weapons and relies on
centripetal force to give the object enough
kinetic energy to destroy enemies. The demo release had six main types of weapons - four
melee and two ranged. The different weapon types offer a certain variety. To be a slow, but well-armored powerhouse using hammers or maces to deliver slow, but crushing blows, or a nimble, but poorly protected sword-wielder, delivering quick, but weak attacks, is entirely up to the player. The game also contains a few different play modes, such as a hunt on worms or a Hammerball game. The equipped weapon is connected to the player's hovering vehicle, and has physically realistic
inertia. By moving the vehicle in circles, it is possible to swing the weapon in circles. Keeping the weapon spinning, getting it to solidly connect with foes, and avoiding their own weapons and other threats is one of the main challenges of the game. Weapon type must also be taken into consideration, with blades more effective against unarmored crafts, and heavier
blunt weapons causing more damage to armor. Two weapons can be used simultaneously, and a player can experiment with different weights and types to find a pair of weapons that complement each other, or the player's play style. ==Development==