Commercial performance Sega had shipped approximately 7,000 arcade units worldwide by October 1985, costing about £5,200 or each. and it remained at the top of the charts for about six months through January 1986. Internationally, the game became a major global arcade hit upon release in Summer 1985. In North America, it was so successful that the coin mechanism had to be modified for higher-value coins due to the high number of coins being inserted into the machines, while in the United Kingdom each machine was estimated to be earning up to £200 or per day. and topped the US
Play Meter arcade charts in December and April 1986.
Hang-On went on to become the highest-grossing arcade video game of 1985 in the United States, and then the highest-grossing arcade game of 1986 in both Japan and the United States. In the United Kingdom, it was the second highest-grossing arcade game of 1986 in London, just below
Gradius. The ride-on cabinet was later Japan's ninth highest-grossing upright/cockpit arcade game of 1987. Sega sold 20,000 arcade machines worldwide, making it Sega's best-selling arcade simulator up until then. However, the game was impacted by piracy, with Sega estimating 20,000 to 30,000 counterfeit arcade machines sold illegally.
Critical reception The arcade game received positive reviews from critics upon release. Mike Roberts and Steve Phipps of
Computer Gamer magazine called it "one of the best arcade games ever" with particular praise for the bike cabinet and physical controls. Clare Edgeley of
Computer and Video Games magazine gave it a rave review. She called it the most realistic arcade game to be released, citing the need to tilt the bike and the placement of the throttle and brake controls being where they are on a real motorcycle. She said it "combines the superb graphics of a
Pole Position style race with the physical act of riding a bike".
Sinclair User praised
Hang-On for its simple-yet-fun gameplay, responsive controls and unique tilt-based arcade cabinet.
Computer Gamer magazine's Game of the Year Awards nominated it for best coin-op
game of the year, which it lost to
Capcom's
Commando.
Computer and Video Games and
Mean Machines reviewed the Master System port and scored it positively.
ACE praised the quality of the Master System conversion, though noted there were some minor graphics jerks compared to the original as well as the loss of the crashing graphics of the arcade version.
Sequels An arcade sequel,
Super Hang-On, was released in 1987, and was famously ported to a range of platforms. A polygon-based sequel developed by
Genki was released for the
Sega Saturn, named
Hang-On GP.
Impact In a 1995 interview, Suzuki said he felt
Hang-On was his most impressive game at the time of release.
Retro Gamer cited
Hang-On as the first example of a full-body experience game because of the deluxe cabinet's ride-on controls, and noted the game as being popular, though less impressive than
Out Run. Sega followed it with hydraulic motion simulator cabinets for
rail shooters such as
Space Harrier (1985), racing games such as
Out Run (1986), and arcade
combat flight simulators such as
After Burner (1987). Sega have since continued to manufacture motion simulator cabinets for arcade games through to the 2010s. Former Sega arcade director Akira Nagai has credited
Hang-On as one of the titles that helped to bring arcade games out of the
1982 downturn in Japan and created new genres of arcade games. Sega Enterprises USA’s Tom Petit credited
Hang-On with helping the North American arcade market recover during the late 1980s with its "high level simulation" technology.
Hang-On and
Out Run have both been credited by
Famitsu with helping to lift the
arcade video game industry out of its slump during the mid-1980s, and
Play Meter also credit
Hang-On and other
Japanese video games with helping the US arcade market recover from 1985. According to video game journalist Ken Horowitz,
Hang-On is remembered more for its gameplay than its sales, in part because it was unique in arcades at the time, and that it was an example that "when it came to arcade innovation, Sega was at the top of the industry". Suzuki also considered
Hang-On to be a major milestone in
video game music. He said "there had been games with short tunes and beeps, but I think
Hang On was the first game to have a solid composition with a bass and drums". == See also ==