GDW originally published
Traveller, one of the first science fiction role-playing games, in 1977. By the late 1980s, despite a number of new editions including
MegaTraveller, sales of the once-popular game had fallen off. In the 2014 book ''Designers & Dragons: The '70s'', game historian
Shannon Appelcline explained the steps GDW took to try to regenerate interest: "Dave Nilsen, one of GDW's new hires, headed the final attempts to correct
MegaTravellers problems. He began work with
Hard Times (1991), a
MegaTraveller book by Charles Gannon that moved the
Traveller timeline from the year 1122 to 1128. It was an attempt by GDW to start actually moving
MegaTravellers metaplot, rather than leaving it in stasis. Though some thought it a great supplement because it did something, others thought that it made the once optimistic background of
Traveller brutal and hopeless." Appelcline also noted that in preparation for
Traveller: The New Era, "GDW did something very surprising: they destroyed the Imperium. A book called
Survival Margin (1993) artfully detailed the transition from
MegaTraveller through
Hard Times into the
New Era in prose form."
Hard Times was designed by
Charles Gannon, with additional contributions by Terrence McInnes, Tom McCarol, Mark Cunningham, and J. Duncan Law-Green. Interior art was by Thomas Darrel Midgette, Kirk Wescom and Lawrence Williams, and cover art was by
David Dorman. The 96-page hardcover book was published by GDW in 1991. ==Reception==