Sales of
Harpoon surpassed 80,000 copies by 1993. In the February 1990 edition of
Computer Gaming World, M. Evan Brooks, a United States military officer, gave the game five stars out of five. He stated that "there is no question that
Harpoon is the most detailed simulation to appear in the civilian marketplace ... a must-have for the serious naval gamer", and that he had learned more from six hours with the game than one year at the
Naval War College. In the April 1990 edition of
Dragon (Issue 156), Patricia, Kirk and Hartley Lesser called this "is a true simulation with data reflecting real-world equipment and weaponry." They thought the game was "a graphical masterpiece". They concluded by giving the PC DOS/MS-DOS version of the game a perfect score of 5 out of 5, saying, "a simulation that is far more than a game – it's war!". A year later, they gave the
Macintosh version a perfect score as well. Six months after that, the Lessers gave the
Amiga version another perfect score. In the May 1990 edition of
Games International, Mike Siggins noted the complexity of the game and said it "is not a game for wimps." He liked the graphics, saying, "
Harpoon looks superb in high resolution colour." He also thought the user interface was "well-handled". He concluded by giving both the game and the graphics an above-average rating of 8 out of 10, saying, "If tactical modern naval is your field, this is the program you've been waiting for." In the December 1990–January 1991 edition of
Info, Judith Kilbury-Cobb wrote that a preview copy of the Amiga version of
Harpoon "looks killer", saying it had "more technical detail than any game has a right to." In the next issue, her comments about the finished product were more nuanced. While she acknowledged that "the wealth of tactical and strategic data on weapons, ships, subs, etc., is overwhelming", she found performance on a basic Amiga was "unbearably sluggish". She concluded by giving the game an average rating of 3.5 out of 5, saying, "Long on realism, somewhat short on playability."
The One reviewed
Harpoon in 1991, calling it a "combat simulation for purists", due to the lack of "flashy action scenes" or joystick controls.
The One furthermore states that the game requires "careful" and "arduous" strategic planning, and express that "It's hard to fault the accuracy and comprehensiveness of the military hardware database which supports
Harpoon, and it would be unfair to criticise the lack of more usual arcade-style sequences. The game makes no claim to be anything other than a realistic and heavily strategic representation of
cold war conflict – as such it succeeds."
The One concludes by expressing that "Even so, it's too dryly erudite to appeal to as wide an audience as most simulations." In 1990,
Computer Gaming World named it "Wargame of the Year". The editors of ''
Game Player's PC Strategy Guide'' likewise presented the game with their 1990 "Best PC Wargame" award. They dubbed it "the most detailed, authentic, and convincing simulation of modern naval warfare yet devised." Tim Carter reviewed
Harpoon Battleset 3: The MED Conflict for
Computer Gaming World, and stated that "
Harpoon: Battleset Three: The Mediterranean Conflict is an entertaining and thought-provoking addition to the Harpoon system. The combination of imaginative scenarios with new (and/or outdated) platforms and situations give the battleset a distinctive style of play that sets it apart from the Atlantic battlesets." Tim Carter reviewed
Harpoon BattleSet 4: Indian Ocean / Persian Gulf for
Computer Gaming World, and stated that "Despite the lack of creativity in the generation of scenarios,
Battleset Four: The Indian Ocean/Persian Gulf is a useful addition to the Harpoon system. Players who use the
Scenario Editor will find that the new platforms make the package worth the price." In 1994,
PC Gamer US named
Harpoon the 36th best computer game ever. The editors called it "probably the best known and most successful naval war game there's ever been. It's still selling today, even five years after its initial release, and military academies have been known to use the game as a training aid. Now that's realism!" In 1996,
Computer Gaming World declared
Harpoon the 40th-best computer game ever released. The magazine's wargame columnist Terry Coleman named it his pick for the third-best computer wargame released by late 1996. ==References==