The initial idea for
A Hat in Time was started by director Jonas Kærlev, who graduated with a master's degree in computer science at
Aalborg University in Denmark. He launched the project as an answer to his feeling of an ongoing shortage of
3D platformers, specifically developed by
Nintendo. Some inspirations include
Psychonauts,
Spyro the Dragon and
Banjo-Kazooie. In an interview with
Polygon, Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success
A Hat in Time eventually received. Kærlev thought that there would be little demand for the game due to
Donkey Kong 64's effects on the genre, which he perceived as overwhelming the player with too much collecting. Development for the game started in August 2012 and was planned for a Q2 2013 release but was significantly delayed. At the start of development, Kærlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based. In July 2013, it was announced that the game had been
greenlit for release via
Steam. The soundtrack was mostly composed by Pascal Michael Stiefel, with several guest composers such as
Grant Kirkhope contributing additional tracks to the game. A port of the game for Nintendo's
Wii U console was in the developer's minds ever since the Kickstarter's announcement, considering that the game is heavily inspired by Nintendo-published platformers, but actual development did not materialize. Upon various requests for it to be ported for the
Nintendo Switch, Gears For Breakfast initially claimed on
Twitter that such a port will not happen, which was met with mixed reactions. However, during
Gamescom in August 2018, a Nintendo Switch port was confirmed and it was later released on October 18, 2019. The first DLC,
Seal the Deal, was released for the PC version on September 13, 2018, and was available at no charge for 24 hours after its release. The DLC was later released alongside the game's Nintendo Switch launch on October 18, 2019. It added the new Arctic Cruise chapter, a new challenge mode known as "Death Wish", six additional Time Rift stages, as well as new cosmetics and photo mode filters. In addition, local
splitscreen co-op was also added, featuring the new character Bow Kid. The second DLC,
Nyakuza Metro + Online Party, was announced on April 25, 2019, and released on May 10 on PC. It was released for the Nintendo Switch on November 21, 2019. Its new, titular chapter is set in a
Japan-inspired underground city, where Hat Kid becomes a member of a cat-themed street gang. A baseball bat weapon is introduced, as well as new badges, cosmetics, and
stickers (which can be used as emotes and used to decorate the player's weapon). A new online multiplayer mode was also introduced, where groups of up to 50 players can play in a single world at once. Online Party is only available through Steam and was "one of the first games to premiere" using Valve's Steam Networking API 2.0. The DLC is available at no charge for those that had backed the game's Kickstarter campaign. In November 2020, Gears for Breakfast announced on Twitter that both
Seal the Deal and
Nyakuza Metro would be released on PlayStation 4 and Xbox One in Q1 2021. On March 31, 2021, both DLC packs were released on those platforms, with support for 60 FPS when playing on
PlayStation 5 or
Xbox Series X/S using backwards compatibility. == Reception ==