MarketHellblade: Senua's Sacrifice
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Hellblade: Senua's Sacrifice

Hellblade: Senua's Sacrifice is a 2017 action-adventure game developed and published by Ninja Theory. It was released for PlayStation 4 and Windows in August 2017, Xbox One in April 2018, Nintendo Switch in April 2019, Xbox Series X/S in August 2021, and PlayStation 5 in August 2025. Hellblade features support for virtual reality, which was added in a 2018 update.

Gameplay
''Hellblade: Senua's Sacrifice'' is divided into two types of gameplay: the first allows Senua to walk freely and interact with her surroundings. Those parts focus on either story via voiceover, as Senua travels from one location to another, or the resolution of a puzzle or challenge of some kind to progress further. She can use a capacity known as "focus", in reference to her tendency to see things differently from other people due to her condition, to trigger puzzle-related events. If she uses her focus on totems hidden throughout the game, it triggers a memory via voice-over of her friend Druth telling her of the stories of the Norsemen; activating all forty-four of them triggers a bonus cutscene shortly before the game's climax, that extends on Druth's backstory. Several areas feature their own exclusive mechanics or trials, such as reaching a safe zone in time before Senua dies, or using the focus ability to modify the structure of her surroundings. In addition, Hellblade features fights against malformed representations of Norsemen who block her progression, including occasional bosses. During those fights, Senua has her sword drawn out, and is turned towards one of her enemies, on which the camera is automatically focused; she can use two kinds of attacks, quick or heavy, kick an enemy to prevent it from blocking her attacks, parry, or dodge. She can also charge the opponent she is focusing on, to either get closer or directly attack or kick it. If she parries or dodges enough, she can use her focus ability in battle to move faster than her enemies or dissipate the shadows some of them are made of, which makes them impervious to regular attacks. Once she obtains Gramr, Senua can charge her heavy attacks for additional damage and parries more efficiently, both of which can allow her to use her focus ability. If Senua suffers a strong hit, or several hits in a row, she falls to the ground, and the player must press the corresponding button repeatedly as fast as possible before an enemy deals her a fatal blow; if she does not get back up in time, she dies. The closer she is to death, the more difficult it is for her to get back up; she can also die from a regular hit, if she was already very close to death. Hellblade does not feature any heads-up display or tutorials. Instead, Druth, Furies, or the Darkness, provide audio indications on game mechanics, and how to progress through levels and puzzles. The Furies provide Senua advice in battle, notably warning her if an enemy is attacking from her back. They react when Senua takes damage, and panic heavily if she is close to death: how nervous they are when she takes a hit is representative of how much damage she can still take. The nature of most apparitions, events witnessed, or voices heard, is purposely left unclear, and can be interpreted as either an actual apparition by a spirit, a memory of Senua, or a trick created by the Darkness or one of the deceptive creatures she has to face. As such, the clues given during the game are not always reliable (except for Druth's): certain Furies try to demotivate Senua, or give false indications such as telling her she took the wrong way, or that she is walking into a trap. ==Plot==
Plot
Set in the late 8th century, the game starts with Senua (Melina Juergens), a Pict warrior from Orkney arriving at the secret entrance to Helheim in a quest to save the soul of her dead lover, Dillion (Oliver Walker), from the goddess Hela. Senua believes she suffers from a curse that causes her to hear the voices of spirits, referred to as "Furies", in her head, the most notable of which is the Narrator (Chipo Chung), who is aware of the player's presence and often breaks the fourth wall by talking to them directly. She is followed by the Darkness (Steven Hartley), a dark entity at the core of the curse. She carries Dillion's severed head to use it as a vessel for his soul and is guided by her memories of the stories of Druth (Nicholas Boulton), a former slave of the Norsemen well-versed in their legends, now deceased, who became her friend and mentor during a year-long self-imposed exile. To enter Helheim, Senua overcomes several tests and defeats both the fire giant Surtr and the god of illusions Valravn, but as she crosses the bridge to Helheim, she is attacked by Hela, who defeats her with a single blow and shatters her sword. Barely surviving the encounter, Senua cauterizes a large gash on her head caused by Hela. She then follows visions of Druth and a man-shaped light she believes to be Dillion to a great tree, where she undergoes four trials that test her body, spirit, and mind and is rewarded with the legendary sword Gramr, a weapon powerful enough to kill Hela. As the game progresses, Senua's backstory is unveiled in nonlinear order through her hallucinations, revealing that her mother, the healer Galena (Ellie Piercy), suffered the same curse she did but thought of it as a gift. However, Senua's devoutly religious father, Zynbel (also performed by Hartley), thought otherwise and burned Galena alive. Senua witnessed the event when she was just five years old, which caused her psychosis to worsen significantly and caused her to block out the memory. Her father, convincing her that she was tainted with evil, abused Senua emotionally and physically and isolated her from the rest of the world until she met Dillion. The two fell in love, and Senua left her father to be with him, as he saw her as different and misunderstood instead of cursed. However, after a plague killed many in Dillion's village, Senua, believing the fault to be hers, left in exile. When she returned a year later after seemingly conquering the Darkness, she found the surviving villagers killed by Norsemen raiders, who had sacrificed Dillion in a blood eagle to their gods. Remembering the stories of Druth, Senua then swore to save Dillion's soul from the gods of the Norsemen. Ultimately, Senua fights against the influence of the Darkness, surviving the "Sea of Corpses" and defeating the beast Garm at the gates of Helheim. She realizes that the Darkness is a representation of her father's abuse and temporarily imprisons the Furies in a magic mirror. She then confronts Hela, who summons a legion of undead warriors; Senua fights them until she is finally overwhelmed and tries to bargain with Hela. In her final moments, she recalls Dillion telling her the importance of accepting loss. As the imagery of Helheim fades away, Hela stabs Senua with Gramr and drops Dillion's head into the abyss, but as the camera returns to her, Senua is standing in her place, with a dead Hela at her feet. Having accepted that it was never possible to bring her lover back and that she is not responsible for his death or anyone else's, Senua finally banishes the Darkness from her soul and accepts the Furies not as a curse, but as a part of who she is. She invites the player to follow her, saying that there is another story to tell. ==Development==
Development
''Hellblade: Senua's Sacrifice'' was announced for the PlayStation 4 at Sony's Gamescom media briefing on August 12, 2014, where a trailer was shown. In a joint statement, Ninja Theory described the game as "an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat", and stated that they wanted to "make a smaller, more focused game experience that is uncompromising in its combat, art and story". The developers called it an "independent AAA game", with their goal being to make a game with all the qualities and production values of any AAA game on the market, but with creative freedom and an "indie spirit". The team eventually succeeded in releasing the game independently, but to achieve this could only release it via digital distribution. Hugues Giboire, art director of the previous Ninja Theory game Heavenly Sword, rejoined the studio to work on the game. A Windows version of the game was announced on 9 January 2015. The game is powered by Unreal Engine 4, and was made by Ninja Theory with a team of around twenty developers. Its subtitle, ''Senua's Sacrifice, was announced in March 2016. Hellblade: Senua's Psychosis'', a short documentary film included with the game, details the concept behind its story and inspirations, notably the team's study of mental illness. It was written and narrated by Antoniades, and edited by Juergens. Writing The main inspiration of Senua's character was the Iceni queen Boudica, while her name came from Senuna, a Celtic goddess long lost to historians but re-discovered in 2002, whose name was at first read incorrectly as Senua. According to Antoniades, the team, researching Celtic culture and the Celts' views on mental disorder, found out that they used the term "gelt" for a person who had been driven mad by a curse, grief, or the trauma of a battle, and that the gelt would take to a life in the woods in search of penance, punishment and purgatory; the team decided to make Senua a gelt, who had left her home in exile for those reasons. The character of Druth was based on both a real Irish Celt named Findan who was enslaved by the Norsemen in the 8th century, but eventually escaped and became a monk, and the Celtic tale of "a mad sinner who flees battle into exile and takes on a beastly nature, growing feathers on his body". The character was given a backstory similar to Findan's, a cloak featuring feathers, and was named after another word used by the Celts to describe the mental disorder, "druth", meaning "fool" or "one who utters the words of gods". The game was always supposed to be hinted as taking place in Senua's mind, but with her mental illness originally less central to the story. However, the team came to see it as an opportunity to raise awareness on psychosis; regarding the team's interest with the condition, Antoniades stated "It is easy to see the pain and suffering caused by physical diseases or physical trauma, it is not so easy to see the mental suffering or trauma or severe mental illness. But what if we could find a way to see it? Games are capable of drawing you in for hours on end, playing the role of a character who's different from you, experiencing their perspective, and actively involving you in a world that functions with a different set of rules. [...] There are many things that happen in the world of Hellblade that make perfect sense within the context of Senua's mind. [...] To complete Senua's quest, you have to internalize and accept the logic and meaning behind these things to progress"; he notably felt that using the tendency of certain psychotics to see patterns others would not see or notice as a game mechanic to solve puzzles would provide a unique angle impossible in media other than video games. Antoniades admitted that during his research, he "didn't have to look very far to discover my own ignorance of the subject". Antoniades "learnt that people can experience hallucinations and delusional beliefs without it being a problem – the illness comes when those experiences cause suffering. Often the recovery is not about curing yourself of hallucinations, but finding ways to live with them. That was a revelation to me". She was used by the team as a stand-in for Senua for several months while they perfected their motion capture techniques, and they eventually came to the conclusion that she could play the character in the finalized game to save the cost of hiring a professional actress. Game director and lead writer Tameem Antoniades stated that he knew her well enough to know that he did not have to teach her how to act, but to "relive her own internal pain". As a further cost-saving measure, they used their own boardroom for the motion capture scenes, rather than using external motion capture studio spaces. The helmet capturing Juergens' expressions and voice was provided to the team by Technoprops. The team opted to feature only two cameras on the helmet, as they felt that having four would be too uncomfortable for Juergens and impact her performance. The audio recording device was the most expensive part of the setup, and was placed around Juergens' forehead to avoid recording breathing sounds. Because all of Juergens' audio was recorded live, the team could not give her indications or reminders directly, or play music she would synchronize her performance with. For this reason, pre-recorded audio notes by Antoniades and excerpts from the soundtrack would be played at the same time on headphones both he and Juergens would wear, so they could act accordingly and in synchronization with each other. To feature the voices in Senua's head in a way that would be realistic regarding actual people suffering auditory hallucinations, the team, based on descriptions by Professor Charles Fernyhough, an expert on the subject, recorded several actors using binaural recording that also records the 3D position of sound, so the voices would sound as close or distant as the actors were to the microphone, replicating the way human ears perceive sounds. The team then invited voice hearers to listen to the result in order to give them feedback for future recordings. Abbi Greenland and Helen Goalen, both founding members of British theatre company RashDash, were ultimately cast as the voices, known as the Furies, a role they would reprise in the game's sequel. The original score for the game was composed by David García and Andy LaPlegua; the song "Just Like Sleep" by Passarella Death Squad is played during the final battle, and the song "Illusion" by VNV Nation plays during the ending credits. == Release ==
Release
''Hellblade: Senua's Sacrifice'' was released digitally for PlayStation 4 and Windows on 8 August 2017. Following the period of timed console exclusivity for the PlayStation 4, a digital version for the Xbox One, (with enhanced graphical support for the Xbox One X) was released on 11 April 2018. On 31 July 2018, an update added full virtual reality support via the HTC Vive and Oculus Rift headsets. On 4 December 2018, a physical edition was released for PS4 and Xbox One. On 13 February 2019, the game was announced for Nintendo Switch and released digitally on 11 April. While the game was playable through backwards compatibility on the Xbox Series X/S, an enhanced version with improved visuals and ray tracing support was released through a free optimization patch on 9 August 2021. A PlayStation 5 version of the game including the prior graphical and performance improvements seen on Windows and Xbox Series X/S, launched simultaneously with the PS5 port of the game's sequel ''Senua's Saga: Hellblade II'' on August 12, 2025. In addition to being included alongside the latter in the game's Deluxe Edition, the enhancements are included in a free update to existing owners of the original PlayStation 4 release of ''Senua's Sacrifice.'' == Reception ==
Reception
''Hellblade: Senua's Sacrifice'' received "generally favorable" reviews from critics, according to review aggregator website Metacritic. Reception of the combat and puzzles were more mixed, with several reviewers complaining about combat being too repetitive and simplistic, the lack of variety in the enemies, and about the puzzles being redundant. Several reviewers were less enthusiastic, with most criticism directed at the gameplay, fights and puzzles; however, most of them still praised Hellblade as a work of art. Among them was Game Informers Joe Juba, who found Hellblade to be "undeniably memorable, telling a compelling tale that explores subject matter many consider taboo". However, he believed that the gameplay suffered from the game's themes. Unaware of the fake nature of the game's supposed permadeath, he complained that it was too unclear how close to a permanent game over he was, and felt the sense that he was in "frustrating". He also found the puzzles tedious, and believed that the idea of the fight sequences allowing certain enemies to be off-screen translated poorly to gameplay. The game received nominations for "Best PC Game", "Best PlayStation 4 Game", "Best Action-Adventure Game", "Best Graphics", "Best Story", and "Most Innovative" (the latter for which it became a runner-up) at IGNs Best of 2017 Awards. Game Informer has listed ''Hellblade: Senua's Sacrifice'' among best games released throughout the eighth video game generation. Depiction of psychosis The game's depiction of psychosis was applauded, and often described as the game's greatest quality. Several media outlets and reviewers analyzed the game's depiction of psychosis in more detail: it was noted that all parts of the game, including the fights and puzzles, were made to further the depiction of Senua's psychosis and revolved around her condition. Edge deplored that Senua's psychosis was depicted as "something of an asset: a helpful superpower that can give you the strength to soldier on through the darkness, so long as you can put up with the odd breakdown here and there." Antoniades said that the permadeath mechanic was a bluff: while the rot will spread on Senua's body over repeated deaths, it will never fully reach her head; the wording they chose to describe this was meant to convey part of the fear associated with mental illness and psychosis directly to the player. Antoniades said "We were looking for ideas of how you introduce fear, and one of those ideas was the permadeath mechanic. It's the only time we're very explicit about what will happen to you in the game." He considered that they believed that players and critics have mistaken their wording on the permadeath mechanic when the game was released, which created a "blowout", but he defended their use of the wording as "it's your interpretation as a player that taints the meaning behind it. That's something we wanted to do on purpose, because with mental illness it's your frame of mind that interprets the world, and that can cause you distress." Reid McCarter of PC Gamer strongly defended Ninja Theory's move, calling it "great game design and a modern expression of unreliable narration". He stated "As the story progresses, the nature of the corruption becomes clearer as the player comes to understand a correlation between Senua's backstory and psychology and the way they perceive the game's dangers. It is a beautifully executed bit of narrative design, game systems and story working in tandem." PCGamesN called it a "clever decision", as it "focuses on Senua's own fear of her enemies and degrading mental state". According to director Tameem Antoniades the game sold "better than expected" and broke even in approximately three months, ahead of the six to nine months the developers expected. PC Gamer stated about Hellblades success that "the news can only be positive. Perhaps if other developers see an experimental game like Hellblade finding commercial success then they'll be more likely to take risks on their own titles—and that, ultimately, will lead to more interesting games". By June 2018, the game had sold over a million units. Awards In addition to the awards received by the game, the team of Hellblade, including Antoniades and Juergens, won the award for Best Real-Time Graphics & Interactivity at SIGGRAPH in 2016, for a showcase demonstration of a technique they called "Realtime Cinematography", during which they performed and filmed live a scene from Hellblade, which was "shot, captured and edited to final quality in minutes, a process that would normally take weeks or months". ==Sequel==
Sequel
''Senua's Saga: Hellblade II'' was announced during The Game Awards 2019. The game's soundtrack was composed by Heilung and is set in Iceland and uses Unreal Engine 5. The game was released for Windows and Xbox Series X/S on 21 May 2024. ==Notes==
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